Synced with engine repo and fixed compiling
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|
0
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264
|
June 11, 2020
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Moved client screen to C++
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0
|
281
|
June 11, 2020
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Added Stellar Prey support for the master server
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2
|
444
|
June 10, 2020
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Fixed compiling shader
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0
|
197
|
May 22, 2020
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Cleaned cMake, removed old Windows only implementation for the precompiled headers with one provided by cMake
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0
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252
|
May 19, 2020
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New FIle System Alpha Testing
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9
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645
|
May 10, 2020
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Multiprotocol Aussie Assault
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5
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563
|
December 20, 2019
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Fix dretch blockers in a way
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18
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1494
|
December 18, 2019
|
Usability thread
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3
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475
|
May 4, 2019
|
Roadmap and Remaining Issues for Tremulous 1.3 and Beyond
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|
1
|
527
|
January 27, 2020
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Vulkan Renderer for Trem 1.3
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|
4
|
808
|
April 5, 2019
|
Auto-sell and other improvements to buying/selling
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|
2
|
546
|
January 19, 2019
|
Engine memory manager :)
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|
0
|
475
|
November 25, 2018
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Advance Mapping Patch (AMP) ported to Tremulous 1.3
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|
0
|
925
|
November 11, 2018
|
Swirl's New Advanced Granger
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|
5
|
653
|
September 16, 2018
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Spitfire: The New Flying Alien For The Swirl Game Mode
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|
59
|
4170
|
September 4, 2018
|
Other quake3 mods
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|
3
|
1127
|
August 19, 2018
|
Creating a Tremulous package for short term LAN parties and the alike
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|
2
|
1204
|
April 16, 2018
|
TODO List for the Initial release of Tremulous 1.3
|
|
44
|
9325
|
April 13, 2019
|
Intermission Music System
|
|
1
|
848
|
March 17, 2018
|
Improving Performance with and Support for Large Numbers of Buildables
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|
1
|
565
|
March 12, 2018
|
Booster Crowding
|
|
7
|
709
|
February 6, 2018
|
Proprietary companies are afraid of open-source... be prepared!
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|
0
|
586
|
December 20, 2017
|
Documentation: Sphinx vs Wiki?
|
|
1
|
735
|
December 15, 2017
|
Swirl Secondary Riffle Fire
|
|
0
|
487
|
December 14, 2017
|
Swirl Shotgun
|
|
0
|
536
|
December 14, 2017
|
Voice Commands
|
|
21
|
1644
|
November 25, 2017
|
C and Tremulous
|
|
5
|
1089
|
October 19, 2017
|
Lua scripting logic for maps
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|
3
|
749
|
September 21, 2017
|
Line of Sight Placement of Buildables
|
|
5
|
735
|
July 26, 2017
|