Completely false. Whilst they aren’t the only thing that contributes to victory (other things include building damage) they are definitely the most important factor.
In 1.1 the only way to advances stages is KILLS
KILLS provides much more reward in terms of credits/evos (a dretch/rifle giving the same as a spawn). These rewards can also be distributed towards you team for stronger pushes.
This game (especially on ATCS) is highly dependent on map pressure and control (despite what tons of campers may think) If you do not push the enemy back to their base by inflicting large amount of damage or KILLING them, they will gather outside your base, gain morale, and then push into your base for the win.
KILLING someone repeatedly hits their morale considerably more than any other action, (I never rage quit if I lose an egg but if some faggot is MD whoring me I might.)
The observation where those with the highest kills don’t always necessarily win is a correct one though, that is due to a low evo and credit cap of (2000 and 9), stage 3 being the max stage, and aliens being stronger (humans usually gain higher scores). The longer a game is drawn out the less kills do become relevant. Sudden death hits, greatly increasing the value of destroying structures.
gpp incorporated a score based system which is an improvement in some ways, nevertheless it still provides score for kills and in many of these screenshots the order of the scoreboard would go unchanged (just a higher number)
I’d like to add in my screenshot that I went AFK around the 58 minute mark, also my only notable ally was a rusty flow.
I see a Dracone, and Sonic rant there at the end, but for a portion of the game they were using basi/mara respectively.
Caesars a ranting pussy and couldn’t touch dis.