doesnât work for me for some reasons, I always get a âfailed to downloadâ error lol
but I donât care about my replays anyways, Iâm too good so I donât need to improve XD
it looks like u didnât quite get the message, so i will repeat it louder:
countless crappy developers.
no, the âu have volunteeredâ comment that i gave is a general troll comment i like to throw around every now and then.
itâs not the server-side demo feature in its own right that has priority (eg. for use in fact-checking), but rather a clean underlying game architecture design that would make server-side demos almost a free consequence. the clean design is not a priority, but if an instant hack is possible, or an implementation can be ported (eg. from TremFusion), then it should be done.
in this case, those that donât create academically acclaimed clean design.
PS: eg. u. xD
yes, shrewd questioning. also, someone did X. that must make u question my intentions as an X-doer.1
1 NOT
both r true. however, how did u manage to deduce the latter one from the above ?
what part of
did u fail to not deliberately_ignore ?
also, what data constraints ? this 2004-era heap of junk here has 100s of GiBs of disk space.2
2 if we took the pr0n out of the calculation.
ROFL.
uâre so ultra-n00b, that it would take u months to find a fucking log line ?
iâll be sure to drop a 90-day old report in ~90 days.
yes, the report system is so shit that even admins would prefer to slack off instead of building justice.
Talking about OW. CSGO would be the biggest FPS but that is PC only. LoL is the biggest online game on PC.
Yes, because you compared it with Sc2 and said the OW comparison wasnât enough to go by. Tell me what games you think would make a fair comparison and I will look into them. Some of the games I mentioned are not in a similar situation in not only genre but their need for monitoring players. Some games have less griefing than what is possible on tremulous simply due to the gameplay and rule set. You arenât going to find the perfect game to compare it to so I am comparing it to games people actually play because we want this to be a success.
Do not understand.
Would you like to do it?
AGREED. See what happens when you clarify instead of troll?
Not from above, but all your actions I have on record.
I WAS TALKING ABOUT OW. Itâs a 2016 title.
Correction. Your repots are so shit that I would prefer to slack off.
Report system is also shit.
u complain that SC/SC2 were only 2 games, and that theyâre RTS.
i point out that LoL is only 1 game, and that itâs also RTS.
i did not complain about specifically the OW comparison.
fuck off with the comparisons. with this uâre only saying that âif there r so many crappy developers out there, then thereâs no shame in us being crappy as wellâ, which is a fact, but is disappointing, hence i will voice âcrappy developersâ upon every opportunity.
clean design encompasses careful handling of game state and input, giving rise to full determinism/reproducibility, easily permitting operations such as lossless recording, rewinding and replaying (including saving and loading) of games, and permitting accurate predictability of events across the network. another consequence of such clean design is less bugs.
additional consequences:
monitoring everything, deterring griefing
low-bandwidth streaming of gameplay, also low archiving costs
though viewer-side rendering
viewer-adjustable rendering (graphics packages) and focus on events
permitting in-depth analysis of gameplay
delayed streaming of public but competitive matches (with the above benefits at the same time)
recording functionality is not primarily for monitoring players. clean design should pay off (due to much-lowered testing and maintenance costs) in the long run, and then implementing the said state-related additional functionalities is a must (relative priorities being practically irrelevant), because they r such a short step away from the mere careful handling of state and input, and come with immense benefits by comparison.
would, but the DICKBUTT has pissed me off.
yes, exactly. now answer the question; for clarity, i will repeat and rephrase: what data constraints ? because data storage is only limited by the space available on storage media, and ppl nowadays have ~â space to store demos (or âplaysâ) on, making the âat most 3 plays per profileâ a counter to a possibility of a good experience.
why ? each report clearly shows exactly the parts of the logs relevant to demonstrating the extent of the abuse.
how is YouTube relevant ? also, StarCraft was released before YouTube.
who/what ? all those games without âclean designâ ? so u mean to say that their developers donât strive for the long run ?
the formal capabilities of a developer has no relation to whether he/she is plagued. unless u mean: âthose who r plagued do not code, thus donât create any design, thus donât create clean design, and r thus crappyâ. then let me correct the definition of âcrappy developersâ: those that create designs that r not academically acclaimed clean ones.
anywhere; itâs cheap. answer the question !
thus, there will be less of such sporadic abuse, because subsequent violations will result in more than a !warn.
Did the original starcraft have the clean controls you mention? Youtube video player is nice.
Yes.
Iâm sure some do. Other companies probably weigh it out based on profit.
Yes it does. Your ability to remain unphased, calm, and focused are all skills that can be used to improve your work. This also isnât exclusive to devloping.
Yes, this is what I am implying.
Better than NO designs.
My HDD is 970/1000 GB, SSD is 150/250. My storage media is limited. I am limited by my budget. Online storage has limitations and developers have budgets also. etc.
CORRECT⊠assuming they connect under the same username. No IP was recorded because you did not attempt to contact an in-game admin to report/investigate these issues for you.
It seems that a lot of the replies in this thread have veered off topic. For now I think it is best to temporarily close this topic, since we donât have a version of server side demos implemented yet, the relevent concerns are hypothetical on something that doesnât yet exist and thus canât be verified by data at this time, we plan to implement server side demos, and we have what looks to be a relatively straightforward initial implementation (i.e. porting existing code).
This topic will be reopened after we have server side demos initially implemented on test7341 so that we can observe first hand the advantages/disadvantes, bugs, and limitations, and see where there can be improvements (or if the idea should be scrapped). Check back here S00Nâą.