Title say all
There are some bugs, like leaks in the map what I cannot fix (I don’t know how and I don’t want to learn how <3 with love Dushan)
Don’t mind low FPS, I have really, really before-the-great-flood GPU and the leaks inside the map are killing my FPS.
I did direct comparing the “Vega-beta4” map for the Unvanquished video game and the “Vega-beta1” what is presented here in the screenshots
The “Vega-beta1”, retextured, recompiled and on the new renderer
Stock “Vega-beta4” on the Unvanquished 0.50, Windows 64 build, all settings are on the maximum
Looks very impressive good work.
I took some screenshots on my geforce 1060 graphics card …
Will this come to trem and as a client
The plan is one way or another, sooner or later .
cant wait to see looks decent so far
Oh my gosh! My eyes are burning!!! xD
There’s a limit to how much bloom is too much
There are console variables (cvars) what are controlling all graphics features.
Pictures like that are because retexturing and shaders are don’t in improper and in a bad way.
Someone who is much better then me need to rewrite them so this map “Vega” and all other maps looks like UTCS UD here.
And that is not a bloom effect, it is just a different type of lighting inside the engine.
Dushan - signed out on 23:38 - 9/11/2018
20:06, 09/16/2018, Dushan signed in
20:10, 09/16/2018, Dushan signed out
Looks very pleasing can’t wait to see how it looks with actual gameplay lol
Looks amazing! Keep up the great work
That’s make me burn my eyes! xD Great job!!!
After some time I decided to give another try to the Vega map
Please don’t mind, all screenshots are from current development build and many things will be changed