Physics crash

Using all the BP to build grapnels stacked on top of each other and then deconning the bottom one will crash the 1.3.13 client.


Tremfusion handles it fine.

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That is actually a sound issue in the 1.3 client. If too many sounds are played at the same time (what would happen with a lot of collision sounds from a “grapnel tree drop”, or from a large number of turrets firing at the same time), that would cause a segfault. The relevant sound file has a crappy custom memory allocator that needs a rewrite. It would probably be a good approach to replace that custom memory allocator with at least part of the one Xembie and I made for the game logic: