They work exactly the same as in-game, they point and they shoot and they miss (other than the fact that they don’t have infinite ammo). If a turret IRL can’t see you that doesn’t mean its bullets are going to turn. You can exploit where it is placed.
That’s where the prime example of aliens base comes in, humans will have to rush in eventually and they’ll run into more defense.
Turret in-game: shoots at the enemy
Turret IRL: shoots at the enemy
both exploitable if positioned badly or can be in almost any position sometimes?
That’s not fully the case, we have high HP aliens, while sometimes it may be a problem alien rushes do exactly fine in-fact the alien with ration can sometimes be more than humans.
1 human vs 50 acid tubes, if placed in good places is not easy to all kill and defiantly not quickly. Same with aliens against turrets it’s mostly on placement and how you handle the threat of the buildable.
Yet the suit isn’t just easily sell-able with full money back and costs a lot, given I’ve killed a lot of suits with dretches, its not all 100% impossible.
Not to mention the fact that unlike everyone else in tremulous, I have the cg_thirdperson’s default value set to 1 instead of 0. The suit blocks off half that screen along with rant. I really don’t care how much the suit is changed, if it’s overpowered, if it’s a lot weaker, the suit is the biggest flaw that I have ever seen in this game, sorry.