Proper Scrim Procedure & Etiquette

This is fine.

This is also fine, I was thinking of a standard 4v4/5v5 when making this. Maybe a 6v6 and up can merit 2 non-clan subs.

I’ll refer to my latest post on DevHC’s thread, it explains how I feel about the idea of drawing in this game due to no time evos.

It could be possibly be recoded so it isn’t based upon your proximity to the RC or OM but the nearest friendly structure.

again, you can be near of alien base, and if a friendly structure is behind a wall, the system could consider you camping in your base. I thought about split map in different section: H base / A base / center of map/ Area near H base / area near A base, and each area would define how much time credit you earn, but if the H or A move their base, this idea is fucked up.

This would imply the map is insanely small. Should that map be chosen with this quite unlikely base position variable you receive the same outcome set currently which is no time evos. Exploiting this in maps would be cause for scrim teams to avoid using that map or banning it from some sort of pre selected pool. Also, when they switch on that map they are welcome to do the same thing.

I see more of a problem for this on large maps, where aliens can out run/cycle humans forever outside their base until they get their time evos to get a goon.

What about forwards? They would technically be considered friendly structures. This seems like it might be a little complicated

That has nothing to do with camping for time credits.[quote=“Ckit, post:31, topic:2307”]
You would still experience camping at the hands of less experienced players/teams
[/quote]
While Fk has scrimmed some smaller clans, I can assure you that upwards of 90% of our scrims are against NoS/$. [quote=“Ckit, post:31, topic:2307”]
Disabling them completely is a solution for now but I think time evos should be adjusted as opposed to removed.
[/quote]
I disagree. Tremulous is about two things, killing the enemy team, and destroying their spawns. You should not be rewarded unless you are achieving one of those two things.[quote=“Ckit, post:31, topic:2307”]
Two pauses of 2 minutes might be more suitable.
[/quote]
Two minutes is often insufficient. I agree with the 5 minute pause per half.[quote=“Ckit, post:31, topic:2307”]
Considering trems dwindling population
[/quote]
Again, this is irrelevant when you consider the fact that only three clans scrims, all of whom have more than enough players to compete.[quote=“Ckit, post:31, topic:2307”]
I’d like clarification on if they request to leave MID round.
[/quote]
The round would be void.

a thief believes everyone steals. :spy:

1: we can give it a try.
2: sure
3: disagree, leave it at 25. but i’d be willing to try 20.
4: disagree. but we could give it a shot.
5: lets try it and see what happens. the idea of time evos/creds and share off is also cool we should try that.
6: disagree. who cares.
7: there are exceptions sometimes. pauses haven’t really ever been a big issue, and without timed evos then what’s the worry.
8: i’m guessing you guys still will always give yourself H first. idc it doesn’t matter.

whatever

who cares

anyways

1 Like

Then it wouldn’t be a scrim?

Think what you’d like, at least we’ll be using a public discord when the rest of the clans (presumably) won’t.

WRONG. Tremulous will be about whatever u want it to be through the design of the game. personally, i want Tremulous to be about rushing and forward building, sneaky and strategic plans, and non-suicidal fights of primarily players vs players and players+buildables vs players+buildables. i also find ur preference of rejecting (forward) base construction weird — there r so many of the usual „kill & destroy” games out there.

2 Likes

1.1 vanilla game play is very unfriendly towards the building of human forwards (alien forwards are not usually great in that game play neither).

With that said, when drafting rules for scrims, we should keep in mind that while currently 1.1 vanilla game play is effectively the only game play being used for scrims, that may change in the near future, and multiple game plays may become popular for scrims (hopefully). so the rules should have a certain degree of generality when relating to game play.

Or rather there should be two sets of rules for scrims, one set that is game play independent, and another that is game play specific.

There’s called team kill or TK alternately. Or just H vs A… Who else?

Uhhh… You should use this sentence: “Human+buildables vs. Alien+buildables” as it’s more accurate meaning and understanding. :confused:

True for human buildables since their main base will be extremely weak. It often consists of just a repeater for energy weapon reloads and a ret and/or a medipad.

I totally disagree with the alien forwards though. The aliens’ regeneration and huge capacity of roaming around the map makes base defense negligible (especially since alien players are the defenses 95% of the time, and also because aliens will pressure all entrances of human’s base, very often), and sacrificing a trapper or two is often not big a deal. Having one egg forward instead of your base adds to the survivability rate of a sudden luci/psaw/grenade rush. There will also be only one forward booster (that means, none in base) to allow aliens to regenerate faster and constantly have poison. It adds a lot of pressure to humans since a lot more aliens will constantly be in either the H base or the booster right in front of it, regenerating. The extra one or two trappers tend to make it extremely hard to chase and take down running aliens, on top of securing the forward and making it even harder to take out.

TL;DR: Insane pressure on one side of the map, slightly lowered base defense potential, added survivability because of egg spread, increased survivability and killing potential of aliens running out of human’s base, more evoes, more rushes.

The result of all of these combined is far from being negligible if played right. The problem is there is no versatility in forward bases. (1/2 trappers, 1 booster, 1 egg all year)

Forgot to mention that since the forward egg is often the last egg built, aliens will automatically respawn there if it is available, adding to the pressure.

1 Like

and through that, one develops a disliking for building in general, and would like to see it pushed back by game design ?

One may appreciate the mechanics building add to the game, but not being a builder.

I don’t see where Hero mentioned this.

No, but it has something to do with time evos if humans refuse to leave. The only thing that forces humans out of their base right now is the fear that aliens will gain time evos and a free goon. Why not sit back close to base with their ranged weapons? I really don’t think turning of time evos/credits completely is the solution.

I present to you a hat clan led by ninja in which they will refuse to leave base for 45 minutes and we will still be dretchs with maybe 1-2 evos on one guy. Dretchs can’t even end a game, humans could jetpack for 45 minutes with no chance of defeat. They don’t win as per the 2-0 rules, but they can waste our time for 45 minutes by going AFK in the air once they confirm that there is only dretchs.

Unless you intend to only follow these proceedings for 6 months~ it is relevant. New clans still have the possibility of forming and assuming otherwise is unhealthy for the clan scene which is the opposite of this threads purpose.

Killing defensive structures allows you and your team to access these spawns more easily. Additionally, making tremulous more than just those two things would make it more fun. You make it about map control, unvanquished uses drilling systems, this is a similar solution but requires less modification to 1.1 vanilla and less coding time. [quote=“Hero, post:39, topic:2307”]
Two minutes is often insufficient. I agree with the 5 minute pause per half.
[/quote]

We all know bird is going to use our 5 minute pause every scrim and when I need to take a 30 second piss I will then have to use my window instead. :clap: This 5 minute period also extends the overall game time (potentially) which counteracts the proceeding in points #3 & #4.

As it should be and as it should be clarified in the initial post.

Other clans are invisible I guess. Cool.

1 Like

My apologies but the only two members I every see on are you and Meta. I didn’t know you scrimmed or were even interested in scrimming.

Maz is active too. Ofc we scrim, ask to Sparky or bug.

1 Like

How dare you leave out Pk?! Who do you think you are?! /s