I’ve been thinking about this idea for a while for Granger’s lab, in every game I’ve played I’ve never seen aliens have a shield type, when I played tremulous I thought, because humans don’t have some kind of shield, and here’s the idea, this shield can be built by the building kit, a kind of wall hologram, but i don’t want to leave it the same as aliens, this wall, aliens and humans can pass without any consequence, but it blocks any kind of projectile, be like a adv dragon or shots, but if you take too much projectile and shoot it, it can be destroyed
Actually this is something we have been thinking of doing recently. KoRx had a shield buildable that was similar in concept to the alien barricade. One different though is that to lower and raise you would have to activate the shield with the q button. Something that I would like to add to the shield behavior however, based on the similar behavior of another buildable that the Edge mod had, is an invisible cylinder shaped force-field (that is client side predicted), extending to the highest ceiling point above the bbox of the shield, that would push nearby players away when activated by nearby aliens.