Situational / Dynamic In-Game Music

here’s a real description:

separate music tracks for in-game situation classes like: combat, building, etc.

2 posts were split to a new topic: Chaccaron Maccaron

A post was merged into an existing topic: Chaccaron Maccaron

2 posts were merged into an existing topic: Chaccaron Maccaron

Wouldn’t one of these requirements also include proper licensing?

2 Likes

also:

why ? the links give example musical themes; nowhere it is stated that the links contain ready-to-package audio.

also, how do u handle mixed situations like „combat + rushing” or „combat + almost dead” ?

also, how do u define (detect) situations like „rushing” ?

######Ignoring the part of your last post which is clearly b8, m8.

Possible solution: Player has > 75% HP and is outside of their base’s main power for > N seconds, and has done > X dmg to enemy players within the last Y seconds.

Possible solution: Player has < 25% HP, has received > P % of that damage from enemies, is outside of their base’s main power for more than N seconds.

Possible solution: Player has been outside of base for > N seconds, has gear/class worth > C credits/evos, and teammates have done > S damage to enemy structures within enemy’s main base power zone.

I’m saying possible because in reality, I have no fucking clue. What I do know, is that other games use similar situational/dynamic music, and that you even created music to be used with a system like this (once upon a time).

4 Likes

WRONG. ≥2 admins disagree with u moving posts.

no. what happens if:

  • the conditions for „combat” hold (implying „combat” music ?), and
  • the conditions for „rushing” hold (implying „rushing” music ?)

? awesome1 solution: play both musics at once (one in left speaker, other in right speaker) !

1 NOT

WRONG.

WRONG. The difference is the following:

Feel free to dispute this further in the Chaccaron thread, a flag or a PM, not here. OR ELSE™.

Irrelevant. Its quite interesting you decide to poke about the particulars of how a system would work when its clearly stated:

Even to your own admission:

3 posts were merged into an existing topic: “this particular (thread) proposes new situations and sample musics”

@Bluefire:

This isn’t going to work with more than two or maybe three tracks. Take a look at how it’s done in Return to Castle Wolfenstein. It (most often) plays one of two tracks: a calm one or one that plays during combat. The track set changes depending on the map, so there’s a lot more variety than you’d think.

You’ll have serious problems not only defining the conditions (as they’re listed in the OP right now) but also composing a soundtrack that won’t end up a total clusterfuck in practice.

1 Like

Was the changes to IdTech3 in RTCW ported to ioQuake3? Can Tremulous in it’s current state be able to do this?

What changes? You can already play music in Tremulous, so all you’d have to do is program cgame to play tracks based on what’s happening around.

The coding part is actually very easy. What’s not very easy is finding good and free (as in freedom) music that fits.

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Hence why this topic exists in the “Tremulous Assets Factory” category.

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I think we should first develop map sound ambience rather than developping a player-actions-regarding-map ambience.

When it comes to sounds, Tremulous is more about the fear of silence than the fear of tension music. Tremulous is fabulous in the way it has simple sounds ambiences and then if you walk away you get scared by the total silence you find there (example : try playing arachnid2 alone)

1 Like

Add audio for the following:
-A vote has started
-A player has voted Yes
-A player has voted No
-Vote passed
-Vote failed

Permie1 chills in a dark room, playing strafejumping around arachnid2.

1 /me

yes, but what is supposed to happen ?

YOU SHOULD BE SCARED BY THIS SILENCE!!!DO YOU HEAR IT!!! THIS SILENCE IS SCARYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!! RUN RUN RUN AWAY!!! IT IS COMING !!!

2 Likes

*rant appears out of nowhere even though you’re the only player, then proceeds to trample you