Anyone with familiarity with Wolfenstein: Enemy Territory should know them. Taunts!
Having to type “Base is under attack” is just horrible, and usually takes long enough that when you’re done, you’re all out of base to defend.
And since this is a team game, we need quick communications to work together. Attacking a side, helping defend, flanking etc, can all be done a lot more cooperative and teambased with a proper Taunts system. VGS (as they call their Taunt system) does absolute wonders in Smite.
This isn’t a bad idea at all since this is basically a built-in version of the multi-coloured garbage binds you see often in servers which are designed to burn into your retina faster than a gay pride parade as it floods the chatbox.
I added a UI for the voice-commands long ago, it’s was also integrated with the /transform. The demo included voice commands for Bender (Futurama) and Ash (Evil dead). The voice-commands UI only appeared 1x in a devgame long ago.
You can try to convince @dGr8LookinSparky to host my codes for a future dev-game. Since it’s already multi-protocol ready, only need to revive assets from my hard drive.