Air resistance does not affect light velocity. Light particles can APPEAR to travel more slowly if they are moved around a lot by bouncing off other molecules but the speed of light is always constant, only the direction can change.
We do not have weaponised plasma tech IRL. The closest we get to harnessing plasma tech is capturing lightning which again is not affected by air resistance.
If you mean the bloby green plasma you see in scifi, I can only assume that is also as a result of harvesting electromagnetic waves.
Only physical weapons should be strongly affected by physics and we already see some examples of this, shotgun spread, rifle spray and chaingun recoil. These weapons already suffer inaccuracy at long distances.
Nor should we try to. While the physics engine should represent some similarity to the physics we experience on earth the physics engine should aim to be as fun as possible. (Remember tremulous maps take place across many planets, the physics would differ, attempting to make it “realistic” is kind of stupid). Additionally it should be easy to control, meaning when you intend to do something your in-game character reacts in such a way. Simplifying the physics engine prevents player frustration as what they expect to happen will always happen, they will tend to blame and reflect on their own mistakes rather than the restrictions of the game engine. Super meat Boy is a good example of this (difficult game but very fluid controls) and CSGO has a very basic physics engine which was probably coded in 2005.
This is definitely a better solution, should a bullet fire under the current proposed calculation a bullet can hit and do possibly 0 damage if it has been travelling long enough (on say epic) This is not how bullets work. Decreasing the velocity would be a more realistic approach, bullets would eventually fall to the ground and stop doing any damage. In either case I think this change is over complicated and unnecessary.
The point of this list is likely to prevent further misunderstandings. Players can see the exact progress for themselves. Sparky wasn’t maliciously lying but has perhaps underestimated the amount of time and work involved.
Too few developers and having to deal with persistent trolls and internet terrorists on our game servers.
I very much appreciate this list and I don’t understand why you haven’t said one good thing about it. It stops people “lying” about progress, it allows other people to get involved as they can see exactly what needs doing, and it allows us players to get excited/angry and debate these changes or features.
I will say that the only change I particularly care for that is green is the multi protocol support and OpenGL 2 Renderer.