[center]>> Reduced both aliens and humans to 200 build points <<[/center] [center]>> Added “misc_cubemap” for “r_cubemapping” support. <<[/center] [center]>> Fixed missing train textures again by separate and rename the folder, also with shader too. <<[/center] [center]>> Adjusted light brightness at alien base’s stairs <<[/center] [center]>> Human Reactor’s shield removed due to many people complaint are too difficult to repair by using ckit without wearing jetpack. <<[/center]
Today, Assault will be release in 8 or 9pm (GMT+8), but not sure that version will continue to 6.2 or directly to 7, so i’ll do my own decision for quickly.
Description of next update:
-Add footpath with connect through upper factory floor to outside roof (so tyrants can able to go to outside roof)
-Fixed some brushes and structures models
-Removed some light sparkle entities
-Unlimited BP is no longer used
-Reduced skybox’s light values and positions
Firs I highly recommend that you remove all of the no build zones, especially all of the ones outside, a lot more of the map can be playable in more ways that way, and the teams would be allowed to move their base locations.
The human base could use a second entrance to its second floor, perhaps you could add an entrance in this wall with more rooms that ultimately connect to the human base: