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-# OpenWolf-Engine
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+OpenWolf game engine
+====================================
+
+## Description
+
+------------------------------------------------------------------------------------
+OpenWolf is an heavy updated id Tech 3 game engine. The project is a fork of ET:XreaL (ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory) . This is just a hobby project and this is an effort to update the ET-Xreal mod with bug-fixes and some add modern conveniences. 
+
+This is merely an attempt to improve the engine and to bring it to some standards in the new millennium.
+
+Source code available at GitHub is under the GPL v3 or later, binaries are distributed under the GPL v3.
+------------------------------------------------------------------------------------
+------------------------------------------------------------------------------------
+## How to compile
+
+Use cMake to generate your `make` or `Visual Studio 2019` solution.
+``On initial run, cMake will show error where user need to choose name of the application, the application stage of development and the application version. ``
+
+![alt text](https://cdn.discordapp.com/attachments/489104059027030027/815608999553794058/Compiling.jpg)
+
+![alt text](https://cdn.discordapp.com/attachments/489104059027030027/815609028985880576/compiling_1.jpg)
+
+### *Linux*
+* Instructions are only for Ubuntu based distributions
+* Open a terminal window and change to the directory containing this readme
+* Install necessary libraries: 
+    - `sudo apt install cmake-qt-gui`
+    - `sudo apt install g++`
+    - `sudo apt install libsdl2-dev`
+    - `sudo apt install libjpeg-dev`
+    - `sudo apt install libcurl4-openssl-dev`
+    - `sudo apt install libpng-dev`
+    - `sudo apt install libopenal-dev`
+    - `sudo apt install libogg-dev`
+    - `sudo apt install libvorbis-dev`
+    - `sudo apt install libssl-dev`
+    - `sudo apt install libncurses-dev`
+    - `sudo apt install libbz2-dev`
+    - `sudo apt install libgeoip-dev`
+    - `sudo apt install mysql-client`
+    - `sudo apt install libmysqlcient-dev`
+    - `sudo apt install libfreetype-dev``
+* Generate `Unix makefile`
+  * NOTE: Only x64 build is supported.
+* Switch to the your `build` directory where `make` file is located.
+* Run `make`
+
+### *Windows (Visual Studio 2019-compile)*
+
+* Download and install `Visual Studio 2019 Community build` from https://www.visualstudio.microsoft.com/downloads/
+* Download and install `cMake` from https://cmake.org/download/
+    * Install necessary libraries for the windows building are already present in he `libs` folder in the repo
+* Generate Visual Studio 16 2019 solution.
+    * NOTE: Only x64 build is supported.
+* Switch to the your `build` directory where `yourapp` file is located.
+* Run `yourapp` vs solution
+* Press F5 to build it and that is all.
+
+## Supported platforms
+* 64-bit Linux distributions based on Ubuntu.
+* 64-bit Windows 10.
+
+## Legal and extra information
+
+Whole project inherited the license GNU GPL v3 from [Wolfenstein: Enemy Territory](https://github.com/id-Software/Enemy-Territory) and [ET:Xreal](https://sourceforge.net/p/xreal/ET-XreaL/ci/master/tree/) mod.
+
+* For full list of [Credits](https://github.com/TheDushan/OpenWolf-Engine/wiki/Credits) 
+* For full list of [Licenses](https://www.gnu.org/licenses/gpl-3.0.en.html) 
+* For full list of [Additional Licenses](https://github.com/Barbatos/ioq3-for-UrbanTerror-4) 

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