Added fs_restart command

Added fs_restart command

diff --git a/src/engine/client/clientGame.cpp b/src/engine/client/clientGame.cpp
index 8a46890..cfcc94f 100644
--- a/src/engine/client/clientGame.cpp
+++ b/src/engine/client/clientGame.cpp
@@ -488,7 +488,7 @@ bool idClientGameSystemLocal::GetServerCommand( sint serverCommandNumber )
                 {
                     Com_Printf( "%i: %s\n", i, clc.reliableCommands[i] );
                 }
-
+                
                 i++;
             }
             
diff --git a/src/engine/framework/FileSystem.cpp b/src/engine/framework/FileSystem.cpp
index d429722..89eeaf6 100644
--- a/src/engine/framework/FileSystem.cpp
+++ b/src/engine/framework/FileSystem.cpp
@@ -3931,6 +3931,11 @@ void idFileSystemLocal::Shutdown( bool closemfp )
     {
         fclose( missingFiles );
     }
+    
+    if( closemfp )
+    {
+        cmdSystem->RemoveCommand( "fs_restart" );
+    }
 }
 
 /*
@@ -4552,6 +4557,16 @@ void idFileSystemLocal::InitFilesystem( void )
     Q_strncpyz( lastValidGame, fs_gamedirvar->string, sizeof( lastValidGame ) );
 }
 
+/*
+=================
+FS_Restart_f
+Console command to restart filesystem.
+=================
+*/
+void idFileSystemLocal::Restart_f( void )
+{
+    fileSystemLocal.Restart( fs_checksumFeed );
+}
 
 /*
 ================
@@ -4569,6 +4584,8 @@ void idFileSystemLocal::Restart( sint checksumFeed )
     // clear pak references
     ClearPakReferences( 0 );
     
+    cmdSystem->AddCommand( "fs_restart", Restart_f, "Restarts the filesystem" );
+    
     // try to start up normally
     Startup( BASEGAME );
     
diff --git a/src/engine/framework/FileSystem.hpp b/src/engine/framework/FileSystem.hpp
index 67701ce..c492f17 100644
--- a/src/engine/framework/FileSystem.hpp
+++ b/src/engine/framework/FileSystem.hpp
@@ -254,6 +254,8 @@ public:
     virtual pointer GetGameDir( void );
     virtual bool IsFileEmpty( valueType* filename );
     virtual valueType* GetFullGamePath( valueType* filename );
+    
+    static void Restart_f( void );
 };
 
 extern idFileSystemLocal fileSystemLocal;

GitHub
sha: 4aa38449