Continuing the discussion from Problems that haven't been addressed in EGTT category and Ideas to solve them:
For humans, the idea from romdos to be able to use fireteams, adding the ability to know where they are at any moment, and to stick together, because human strenght is in numbers, if any given fireteam of 4 or more is together in X radius, some type of buff is applied. (more to be added, havent thought of what kind of buff)
Adding an extra bonus to having lots of your team seems a bit OP to me, especially in scrims. Maybe it could work for pubs, but perhaps make it a % of the team who have a weapon on them?
I left the buff unselected to see ideas about it, it may cause scrims to feel unbalanced, depending of what buff is applied, I have thought of many suggestions for this, but I’ll post it later,
Big Maps
This is not a gameplay issue it’s a mapping problem. The designer of these large open maps didn’t take the gameplay into account. We shouldn’t have to change the gameplay to conform to their bad mapping, we should just refuse to play their map. Interesting ideas though.
I think we should be more open minded to different playstyles. I’m aware this is not gameplay issue, but a map issue. I’m just trying to make the game more dynamic when talking about maps, not always playing ATCS like maps. (I like ATCS though)