[quote=“lamefun, post:13, topic:118”]
Because good players don’t lose a lot of HP, and if you lose a lot of HP, you have to go back to booster or wait through a long regeneration time.[/quote]
So what are you trying to imply? I apologize if I’m sticking words in your mouth, but in general I don’t think building a game around player’s inabaility to take advantage of the unique alien movement system is a good idea. I think a better solution is to instead focus on helping players reach that sort of level with tutorials, practice maps, community events and perhaps in the future establish an in-game mentoring system (Dota 2 style).
You claim aliens don’t live up to their promise of being highly mobile, I offered my counterargument against that claim. Noobs are a factor, but they are not a reason why aliens aren’t mobile. Just get good. That should be the mentality of the community so people can improve their games and encourage the competitive spirit of Tremulous that existed in 2007-09.
Half-life 2 Physics Demo
Other than hilarious ragdoll effects at a attempt to stay modern, I don’t see any need for Tremulous to have this. Usually these are done client-side so that the server doesn’t overflow with scriptcalls. Improving the physics on actual gameplay objects like grenades would be a much better investment of time.
Of course, Tremulous doesn’t look that bad, but it still pales in comparison with the modern PRO(!)prietary games or even Xonotic / Unvanquished.
I’m seeing lamefun’s point on this. Graphics will always (to an extent) bring interest to other players. Tremulous is downright ugly at times, not just at graphics but also artstyle and general convincingness of the entire user interface. The system settings menu looks like something you can irreversibly break the game by tweaking a few too many options that most people can’t understand. It looks intimidating and complex when in reality its not, which would hurt it in the longrun.
That being said:
Unless Unvanquishes makes some horrible mistakes and scares all the players away, Tremulous is done for.
I don’t agree with this sentiment. If this was the case, games like World of Warcraft, League of Legends, Minecraft, H1Z1, Rust, Starcraft, Counterstrike 1.6, Battlefield Project Reality, hell even fucking Mount & Blade: Warband came out in 2010 and back then it looked like it came out of the asshole of 2008. Except according to:
It just had a peak player count of 10,576 people. 10,576 for a 5 year old budget game thats still around $20! Graphics are no longer the single factor driving people, but rather it’s a game’s reputation to attract and keep new players. Whether Unv or Tremulous will do better at that remains to be seen, but trying to pick a graphics fight over Unv at this point is fruitless when they’re already leaps and bounds ahead and Tremulous has it’s own mountain of gameplay issues to attend to.
Thats why focusing on building a strong community first using GrangerHub is whats going to be the edge Tremulous needs to stay ahead. (Which by the why, the main website is still unfinished. wink wink)