Continuing the discussion from Problems that haven't been addressed in EGTT category and Ideas to solve them :
Credits and Evolution Points
Problem : New players tend to be more susceptible to feed the other team, regardless of the team they are in, while experienced players tend to be at full credits and evos because of them, making new players to loose their patience or even stop playing just because they cant get a kill.
Idea 1 : While new players as aliens or humans, tend to go solo I think it is ok to kill them, but every death they have should award less credits or evo points to the one who kills it. For example: Player 1 kills player 2. Full award gotten. Player 3 kills again player 2, 2/3 award gotten. Player 1 kills again player 2, half award gotten, after the third death, without any kill, player 2 enter in a losing streak state, where they award 1/4 of the current value of class for aliens or humans.
Idea 2 : Experienced players can get kill streaks, after 3 consecutive kills the player gets a tag over their head which can be seen by enemies only, making them attract more bullets or more bites/claws. Awarding 2x credits or evo points to the one who kills it. It could be that after 8 kills, the player gets a glow only seen by enemies even through walls, while being human you become “the hunter” for aliens, where aliens get 4X evo points for killing, and as alien you become “the prey”, where humans enhance their radars to see the alien you have to hunt.
friend, please understand that i’m not trying to burn your ideas to the ground, but they sound vague to me, we can debate and argue about the outcome, but if your idea isnt set in stone there is no way for me to disprove and no way for you to prove anything.
I think they died not for being mods or gpp, I think they died because they put aside vanilla 1.1 gameplay, creating a new way of playing trem. I feel the test being done in GrangerHub test server is updating trem in a way vanilla gameplay is not overall changed.
There have been a lot of balance mods afaik, they all died as well, why is grangerhub different? and no bullshit argument like this one, you don’t bring up any point at all, you’re telling me we should risk splitting the community because you “feel” like vanilla gameplay is not overall changed, vague, actual arguments please, why doesn’t it change vanilla gameplay?
So you want bad players to become better at the game by giving them artificial help? Of course they will get owned, but if you give up on a game that easily then you aren’t worth the hassle anyways imo, also while this community is toxic (nigrjong) there are a lot of good players willing to give some tips etc, some might even share the 5 rant evos (admittedly rare, but i saw it happen yesterday) so the newbie doesnt feed, and guess what? The newbie becomes confident and likes the player that gave him those evos, causing him to want to stay and learn.
Yes. I’m suggesting to balance the game with different ideas so we get less Luci kill all aliens s1 base, or whoreranting s1 humans. I’m looking to get the game flow with fun to both sides, not only one.
Lack of mutual respect, if you use rants vs s1 humans you’re pathetic, idem dito for luci vs s1 aliens (although goons are more useful vs luci than shotty is vs rant) Now i agree that this is a weak argument from my side, but the point is that if you’re so keen on helping noobs, you would see that they get the majority of kills as rant and chainsuit / spamsuit, why would you want to change that, most good players don’t use luci vs s1 aliens and dont use rant vs s1 hummies.
friend, please understand that i’m not trying to burn your ideas to the ground, but they sound vague to me, we can debate and argue about the outcome, but if your idea isnt set in stone there is no way for me to disprove and no way for you to prove anything.
Don’t worry about it, I have not felt you want that, this is a discussion for the ideas, and is great to know different points of view.
If you are a good player, this settings should be a piece of cake.
There have been a lot of balance mods afaik, they all died as well, why is grangerhub different? and no bullshit argument like this one, you don’t bring up any point at all, you’re telling me we should risk splitting the community because you “feel” like vanilla gameplay is not overall changed, vague, actual arguments please, why doesn’t it change vanilla gameplay?
Haven’t met those balance mods, but after all we are not trying those, we are trying new ones, and all the things must be tested first, that’s why there is a test server. I don’t want to split the community, that is not happening, and I have not suggested that.
So you want bad players to become better at the game by giving them artificial help? Of course they will get owned, but if you give up on a game that easily then you aren’t worth the hassle anyways imo, also while this community is toxic (nigrjong) there are a lot of good players willing to give some tips etc, some might even share the 5 rant evos (admittedly rare, but i saw it happen yesterday) so the newbie doesnt feed, and guess what? The newbie becomes confident and likes the player that gave him those evos, causing him to want to stay and learn.
Yes. I want bad players to become better but not depending on other players but on their own. (almost on their own)
Toxic players exist in all game, we just have to deal with them, good players will always help, and they will continue to help even with that changes i’m proposing, because evos/creds will always be needed.
That is why a test server was created but I’m glad you got the idea.
Vague again, why is it a piece of cake?
Woodbury:
Haven’t met those balance mods, but after all we are not trying those, we are trying new ones, and all the things must be tested first, that’s why there is a test server. I don’t want to split the community, that is not happening, and I have not suggested that.
Vague, “we are trying new ones” Yes but why do you expect different results from all those other servers.
Also, how are you not going to split the community? i can’t imagine that there aren’t any players that just want to play vanilla.
And you haven’t answered my question: why doesn’t it change vanilla gameplay?
Vaguest argument i’ve ever heard, lol? Please explain this one, makes 0 sense to me.
Noob players exist in all games as well, does that mean we should base the game around the fact that players are toxic?