Stuff in this thread will be used as inspiration for development of another mission map - fuck mission_one, it is overplayed, too easy/boring, full of bugs and the final area is simply just bad.
Here are a few things I’d like to be discussed in this thread:
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Teamwork in actual mission parts of the map (remember, has to be suitable for pub games): Should we be dependant on teammates?
Example: Pushing buttons that are mandatory to help fellow granger reach places, which then opens the way for other grangers to go through. -
Additional unlockable content for the final area: Can be split paths which each unlocks a different part of the map depending on which is completed, or can be extra-challenging parts in some areas of the missions for example. This can be combined with the above, to not make the important parts of the map rely on teamwork entirely.
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Ideas for actual mission parts of maps: For example, a no-gravity area with 4 layers of walls you have to jump through to reach the next area; each wall is covered in an insta-kill texture and you have to be very accurate to go through the 4 holes directly. Anything non-basic and requiring a minimum of creativity is welcomed.
« - But, but @MaeJong, you should really focus on updating Sharp before anything else! »
« - FUCK YOU. Sharp will be updated, this is unrelated to its actual development time. »