Game mode from obvious solutions

Does this make any sense?

  • Problem: Frequent stalemates which last for tens of minutes.
    Solution: Limit every game to 10 minutes.

  • Problem: Beginners can’t build without getting banned.
    Solution: Allow infinite build points.

  • Problem: Most games will end in timeout because of the previous two solutions.
    Solution: Make so the team with the biggest or the most expensive base wins.


Perhaps additional properties of that game mode should be that both building and buildable destruction should be relatively fast as both would probably be the primary focus?