I am really horrible at more complex linux stuff, So all I did is tried to install trem 1.1 .run file under sudo.
It apparently installed no problem under usr/local/games/tremulous
But did not work, also tried to install 1.2 on top of that, did not change a thing.
After video with piggy logo I get game console zoom MSG (here is copy of terminal text, same from console)
/games/tremulous/tremulous.x86’
tremulous 1.1.0 linux-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
/home/ps/.tremulous/base
/usr/local/games/tremulous/base/vms-1.1.0.pk3 (4 files)
/usr/local/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/usr/local/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/usr/local/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/usr/local/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/usr/local/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/usr/local/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/usr/local/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/usr/local/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/usr/local/games/tremulous/base/data-1.1.0.pk3 (1229 files)
/usr/local/games/tremulous/base
2080 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn’t exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer --------- Client Initialization Complete -----
----- R_Init -----
------- Input Initialization -------
Joystick is not active.…loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)…
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
…setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce GTX 570/PCIe/SSE2
Initializing OpenGL extensions
…ignoring GL_S3_s3tc
…ignoring GL_EXT_texture_env_add
…using GL_ARB_multitexture
…using GL_EXT_compiled_vertex_array
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 570/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 367.57
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_binGL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
…loading ‘scripts/uncreation.shader’
…loading ‘scripts/q3map2_tremor.shader’
…loading ‘scripts/tremor.shader’
…loading ‘scripts/transit.shader’
…loading ‘scripts/niveus.shader’
…loading ‘scripts/nexus6.shader’
…loading ‘scripts/karith.shader’
…loading ‘scripts/atcs.shader’
…loading ‘scripts/arachnid2.shader’
…loading ‘scripts/jetpack.shader’
…loading ‘scripts/core.shader’
…loading ‘scripts/flame.shader’
…loading ‘scripts/misc.shader’
…loading ‘scripts/common-trem.shader’
…loading ‘scripts/titan.shader’
…loading ‘scripts/water.shader’
…loading ‘scripts/displays.shader’
…loading ‘scripts/plant_life.shader’
…loading ‘scripts/stasis.shader’
…loading ‘scripts/booster.shader’
…loading ‘scripts/eggpod.shader’
…loading ‘scripts/medistat.shader’
…loading ‘scripts/mgturret.shader’
…loading ‘scripts/reactor.shader’
…loading ‘scripts/telenode.shader’
…loading ‘scripts/trapper.shader’
…loading ‘scripts/overmind.shader’
…loading ‘scripts/tesla.shader’
…loading ‘scripts/dcc.shader’
…loading ‘scripts/hive.shader’
…loading ‘scripts/level2.shader’
…loading ‘scripts/human.shader’
…loading ‘scripts/null.shader’
…loading ‘scripts/weapons.shader’
…loading ‘scripts/conkit.shader’
…loading ‘scripts/advckit.shader’
…loading ‘scripts/psaw.shader’
…loading ‘scripts/mdriver.shader’
…loading ‘scripts/flamer.shader’
…loading ‘scripts/crosshairs.shader’
…loading ‘scripts/grenade.shader’
…loading ‘scripts/splash.shader’
…loading ‘scripts/marks.shader’
…loading ‘scripts/sprites.shader’
…loading ‘scripts/muzzleflashes.shader’
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver…
SDL audio driver is “pulse”.
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 256
Channels: 2
Starting SDL audio callback…
SDL audio initialized.
----- Sound Info -----
1 stereo
8192 samples
16 samplebits
1 submission_chunk
22050 speed
0xa0965f8 dma buffer
No background file.Sound intialization successful.
Sound memory manager started
Loading vm file vm/ui.qvm…
…which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
^1Error: file ui/joinserver.menu, line 1: file ui/menddef.h not found
^1Error: file ui/punkbuster.menu, line 1: file ui/menddef.h not found
^1Error: file ui/createserver.menu, line 1: file ui/menddef.h not found
^1Error: file ui/connect.menu, line 1: file ui/menddef.h not found
^1Error: file ui/password.menu, line 1: file ui/menddef.h not found
^1Error: file ui/error.menu, line 1: file ui/menddef.h not found
^1Error: file ui/serverinfo.menu, line 1: file ui/menddef.h not found
^1Error: file ui/findplayer.menu, line 1: file ui/menddef.h not found
^1Error: file ui/quitcredit.menu, line 1: file ui/menddef.h not found
^1Error: file ui/createfavorite.menu, line 1: file ui/menddef.h not found
UI menu load time = 1 milli seconds
^1Error: file ui/ingame.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_about.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_options.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_vote.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_callvote.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_leave.menu, line 1: file ui/menddef.h not found
UI menu load time = 1 milli seconds
^1Error: file ui/tremulous_teamselect.menu, line 1: file ui/menddef.h not found
^1Error: file ui/tremulous_alienclass.menu, line 1: file ui/menddef.h not found
^1Error: file ui/tremulous_alienbuild.menu, line 1: file ui/menddef.h not found
^1Error: file ui/tremulous_humanbuild.menu, line 1: file ui/menddef.h not found
^1Error: file ui/tremulous_humanarmoury.menu, line 1: file ui/menddef.h not found
^1Error: file ui/tremulous_humandialogs.menu, line 1: file ui/menddef.h not found
^1Error: file ui/tremulous_aliendialogs.menu, line 1: file ui/menddef.h not found
^1Error: file ui/tremulous_alienupgrade.menu, line 1: file ui/menddef.h not found
UI menu load time = 0 milli seconds
— Common Initialization Complete —
Opening IP socket: localhost:30720
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:30721
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:30722
Hostname: ps-System-Product-Name-Invalid-entry-length-16-Fixed-up-to-11
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
Couldn’t write autogen.cfg.
]/quit
----- CL_Shutdown -----
Closing SDL audio device…
SDL audio device shut down.
RE_Shutdown( 1 )----- CL_Shutdown -----
Shutdown tty console