Using all the BP to build grapnels stacked on top of each other and then deconning the bottom one will crash the 1.3.13 client.
Tremfusion handles it fine.
Using all the BP to build grapnels stacked on top of each other and then deconning the bottom one will crash the 1.3.13 client.
Tremfusion handles it fine.
That is actually a sound issue in the 1.3 client. If too many sounds are played at the same time (what would happen with a lot of collision sounds from a “grapnel tree drop”, or from a large number of turrets firing at the same time), that would cause a segfault. The relevant sound file has a crappy custom memory allocator that needs a rewrite. It would probably be a good approach to replace that custom memory allocator with at least part of the one Xembie and I made for the game logic: