Proposal: Reverse stages

Defences should be unlocked based on how much damage the enemy did to you, not vice-versa as it is currently. This way better defences will be given to the team most in need of them.

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I have posted an idea a lot like this on couple other forums in the past, but surprisingly I may not have posted it here. But the general idea is if you think about how both technological advancement and evolution works in real life is that things that work well don’t change much, if at all, while only things that don’t work well create a need for change/advancement.

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