1 and 2: I’m only actually interested in the multi-protocol server.
Would be great if I could get these changes from github (or something).
3: Unless you’ve got inside jokes and are doing that tonight/tomorrow; not going to hold my breath.
4 and 5: I am interested in system load for running a server of your size. E.g., when 30 people are playing what is memory/cpu utilization? Also bandwith utilization.
Please no discussion of how you pay for it; not interested. Only looking for technical details.
1-3, Source code release and new client binaries will happen S00N™. Hint: on a Thursday.
4 & 5, it’s pretty much the same as it’s always been for Tremulous / Quake 3. Any server from 1999 or later and upload of .5 Mb or more should be able to run it fine with 16+ players.
BTW, when is tremded etc. release going to happen?
My interest is standing up an HvH deathmatch server + Map being made by YourFace. I’ve been preoccupied in backporting ioquake3 upstream fixes etc. but would still like to have gpp + 1.1 compatibility.