When they playing Assault v6 in Grangerpub server, it finally crashed by “Bad command bytes”. But after minutes later, it will load my mapping without problem when tried again, idk why it stil same as test7341’s bug ??? :’(
Not it’s a real big problem, maybe some of the codes were conflicted and crashed, so i’ll remove every files and folders in pk3 files, and make a new fresh pk3 files for it. Idk it will works or not…
It is a good map, Billy just needs to fix this bug, which looks like it is specific to the map and not the server (since this bug has now occurred on both the test7341 server and on GrangerPub).
BULLSHIT (unless MAGIC™(R)(C) happens), because the error kind („Bad command byte”) is one where the client receives a malformed gamestate packet from the server (the server doesn’t use any sound assets).
which is a general thing to do in any case, but if anything, this just mitigates the real PROBLEM in packet encoding.
Try Removing the prior versions of the map from your computer first- I just ran into this issue the other day after downloading a 2nd version of the map.