Show more information’s about drop error in CMod_LoadBrushSides and CMod_LoadSurfaces
diff --git a/src/engine/cm/cm_load_tech3.cpp b/src/engine/cm/cm_load_tech3.cpp
index 30c5816..2d9b3a1 100644
--- a/src/engine/cm/cm_load_tech3.cpp
+++ b/src/engine/cm/cm_load_tech3.cpp
@@ -727,7 +727,7 @@ void CMod_LoadBrushSides( lump_t* l )
out->shaderNum = LittleLong( in->shaderNum );
if( out->shaderNum < 0 || out->shaderNum >= cm.numShaders )
{
- Com_Error( ERR_DROP, "CMod_LoadBrushSides: bad shaderNum: %i", out->shaderNum );
+ Com_Error( ERR_DROP, "CMod_LoadBrushSides: bad shaderNum: %i, expected less than: %i", out->shaderNum, cm.numShaders );
}
out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags;
}
@@ -1034,7 +1034,7 @@ void CMod_LoadSurfaces( lump_t* surfs, lump_t* verts, lump_t* indexesLump )
numVertexes = width * height;
if( numVertexes > MAX_PATCH_VERTS )
{
- Com_Error( ERR_DROP, "CMod_LoadSurfaces: MAX_PATCH_VERTS" );
+ Com_Error( ERR_DROP, "CMod_LoadSurfaces: MAX_PATCH_VERTS ( %i )", MAX_PATCH_VERTS );
}
dv_p = dv + LittleLong( in->firstVert );
GitHub
sha: 718dfa5e