[SoundSystem] Don’t play any sound if while application is unfocused
diff --git a/src/docs/Changelog b/src/docs/Changelog
index bf2b277..f789cdf 100644
--- a/src/docs/Changelog
+++ b/src/docs/Changelog
@@ -3,6 +3,7 @@
* [Engine] Fix mouse locking issues when the mouse would lock at the center of your screen
* [Engine] Implemented Com_Clampi and simplified timeNudge
* [SoundSystem] Don't play any sound if while application is minimized
+ * [SoundSystem] Don't play any sound if while application is unfocused
2021-04-03 Dusan Jocic <dusanjocic@msn>
* [RendererSystem} Addressed the problem with DPI inside the engine
diff --git a/src/engine/soundSystem/sndSystem_load.cpp b/src/engine/soundSystem/sndSystem_load.cpp
index ce1a049..555549b 100644
--- a/src/engine/soundSystem/sndSystem_load.cpp
+++ b/src/engine/soundSystem/sndSystem_load.cpp
@@ -257,7 +257,7 @@ idSoundSystemLocal::StartSound
*/
void idSoundSystemLocal::StartSound( vec3_t origin, sint entnum, sint entchannel, sfxHandle_t sfx )
{
- if( com_minimized->integer )
+ if( com_minimized->integer || com_unfocused->integer )
{
return;
}
GitHub
sha: a325cc21