Start server as public

Start server as public

diff --git a/src/engine/framework/Network.cpp b/src/engine/framework/Network.cpp
index 58e0758..3385506 100644
--- a/src/engine/framework/Network.cpp
+++ b/src/engine/framework/Network.cpp
@@ -1842,7 +1842,7 @@ sint idNetworkSystemLocal::ConnectTCP( valueType* s_host_port )
     
     ::strcpy( buffer, s_host_port );
     
-    s_server = strtok( buffer, ":\n\0" );
+    s_server = ::strtok( buffer, ":\n\0" );
     if( s_server == nullptr )
     {
         Com_Printf( "Error parsing server string %s does not have port\n", s_host_port );
@@ -1885,7 +1885,7 @@ sint idNetworkSystemLocal::ConnectTCP( valueType* s_host_port )
     if( connect( sock, ( struct sockaddr* )&address, sizeof( address ) ) == SOCKET_ERROR )
     {
         err = socketError;
-        Com_Printf( "NET_OpenSocks: connect: %s\n", ErrorString() );
+        Com_Printf( "idNetworkSystemLocal::ConnectTCP: connect: %s\n", ErrorString() );
         close( sock );
         return -1;
     }
diff --git a/src/engine/server/serverInit.cpp b/src/engine/server/serverInit.cpp
index e2adc02..42bd3f9 100644
--- a/src/engine/server/serverInit.cpp
+++ b/src/engine/server/serverInit.cpp
@@ -1126,9 +1126,9 @@ void idServerInitSystemLocal::Init( void )
     
     sv_showAverageBPS = cvarSystem->Get( "sv_showAverageBPS", "0", 0, "BSP Network debugging" ); // NERVE - SMF - net debugging
     
-    sv_cs_ServerType = cvarSystem->Get( "sv_cs_ServerType", "1", 0, "Setup server type for the community server. 0: public, 1: public-registered, 2: private." );
+    sv_cs_ServerType = cvarSystem->Get( "sv_cs_ServerType", "0", 0, "Setup server type for the community server. 0: public, 1: public-registered, 2: private." );
     sv_cs_Salt = cvarSystem->Get( "sv_cs_Salt", "12345", 0, "Community server hash password field." );
-    sv_cs_BotLog = cvarSystem->Get( "sv_cs_BotLog", "1", 0, "Log bots in the community server." );
+    sv_cs_BotLog = cvarSystem->Get( "sv_cs_BotLog", "0", 0, "Log bots in the community server." );
     sv_cs_MemberColor = cvarSystem->Get( "sv_cs_MemberColor", "0 255 0", 0, "Color of the registered user in the community server." );
     sv_cs_UnknownColor = cvarSystem->Get( "sv_cs_UnknownColor", "255 0 0", 0, "Color of the unknown player in the community server." );
     sv_cs_PrivateOnlyMSG = cvarSystem->Get( "sv_cs_PrivateOnlyMSG", "This server is for registered users only. Register at " PRODUCT_NAME ".com", 0, "Send private message only to the registered user." );
diff --git a/src/engine/server/serverMain.cpp b/src/engine/server/serverMain.cpp
index 39049b7..168cd18 100644
--- a/src/engine/server/serverMain.cpp
+++ b/src/engine/server/serverMain.cpp
@@ -245,7 +245,7 @@ void idServerMainSystemLocal::SendServerCommand( client_t* cl, pointer fmt, ... 
     client_t* client;
     
     va_start( argptr, fmt );
-    Q_vsnprintf( ( valueType* )message, sizeof( message ), fmt, argptr );
+    Q_vsnprintf( reinterpret_cast< valueType* >( message ), sizeof( message ), fmt, argptr );
     va_end( argptr );
     
     // do not forward server command messages that would be too big to clients

GitHub
sha: 251ddbd3