The tremulous.h file is used for setting and fine-tuning many hard coded game play related values. Below is the current tremulous.h file used in the swirl game mode. Expect many changes to this file over the near future as we continue to develop this game mode.
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2013 Darklegion Development
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
* ALIEN weapons
*
* _REPEAT - time in msec until the weapon can be used again
* _DMG - amount of damage the weapon does
*
* ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning
*
*/
#define ALIEN_WDMG_MODIFIER 1.0f
#define ADM(d) ((int)((float)d*ALIEN_WDMG_MODIFIER))
#define ABUILDER_BUILD_REPEAT 500
#define ABUILDER_CLAW_DMG ADM(20)
#define ABUILDER_CLAW_RANGE 64.0f
#define ABUILDER_CLAW_WIDTH 4.0f
#define ABUILDER_CLAW_REPEAT 1000
#define ABUILDER_CLAW_K_SCALE 1.0f
#define ABUILDER_BLOB_DMG ADM(4)
#define ABUILDER_BLOB_REPEAT 1000
#define ABUILDER_BLOB_SPEED 800.0f
#define ABUILDER_BLOB_SPEED_MOD 0.5f
#define ABUILDER_BLOB_TIME 2000
#define ABUILDER_BLOB_LIFETIME 15000
#define LEVEL0_BITE_DMG ADM(48)
#define LEVEL0_BITE_RANGE 64.0f
#define LEVEL0_BITE_WIDTH 6.0f
#define LEVEL0_BITE_REPEAT 500
#define LEVEL0_BITE_K_SCALE 1.0f
#define LEVEL1_CLAW_DMG ADM(32)
#define LEVEL1_CLAW_RANGE 96.0f
#define LEVEL1_CLAW_U_RANGE LEVEL1_CLAW_RANGE + 3.0f
#define LEVEL1_CLAW_WIDTH 10.0f
#define LEVEL1_CLAW_REPEAT 600
#define LEVEL1_CLAW_U_REPEAT 500
#define LEVEL1_CLAW_K_SCALE 1.0f
#define LEVEL1_CLAW_U_K_SCALE 1.0f
#define LEVEL1_GRAB_RANGE LEVEL1_CLAW_RANGE
#define LEVEL1_GRAB_U_RANGE LEVEL1_GRAB_RANGE + 3.0f
#define LEVEL1_GRAB_TIME 300
#define LEVEL1_GRAB_U_TIME 300
#define LEVEL1_PCLOUD_DMG ADM(4)
#define LEVEL1_PCLOUD_RANGE 120.0f
#define LEVEL1_PCLOUD_REPEAT 2000
#define LEVEL1_PCLOUD_TIME 10000
#define LEVEL1_REGEN_MOD (2.0f)
#define LEVEL1_UPG_REGEN_MOD (3.0f)
#define LEVEL1_REGEN_SCOREINC AVM(100) // score added for healing per 10s
#define LEVEL1_UPG_REGEN_SCOREINC AVM(200)
#define LEVEL2_CLAW_DMG ADM(40)
#define LEVEL2_CLAW_RANGE 80.0f
#define LEVEL2_CLAW_U_RANGE LEVEL2_CLAW_RANGE + 2.0f
#define LEVEL2_CLAW_WIDTH 14.0f
#define LEVEL2_CLAW_REPEAT 500
#define LEVEL2_CLAW_K_SCALE 1.0f
#define LEVEL2_CLAW_U_REPEAT 400
#define LEVEL2_CLAW_U_K_SCALE 1.0f
#define LEVEL2_AREAZAP_DMG ADM(60)
#define LEVEL2_AREAZAP_RANGE 200.0f
#define LEVEL2_AREAZAP_CHAIN_RANGE 150.0f
#define LEVEL2_AREAZAP_CHAIN_FALLOFF 8.0f
#define LEVEL2_AREAZAP_WIDTH 15.0f
#define LEVEL2_AREAZAP_REPEAT 1500
#define LEVEL2_AREAZAP_TIME 1000
#define LEVEL2_AREAZAP_MAX_TARGETS 5
#define LEVEL2_WALLJUMP_MAXSPEED 1000.0f
#define LEVEL3_CLAW_DMG ADM(80)
#define LEVEL3_CLAW_RANGE 96.0f
#define LEVEL3_CLAW_UPG_RANGE LEVEL3_CLAW_RANGE // + 3.0f
#define LEVEL3_CLAW_WIDTH 16.0f
#define LEVEL3_CLAW_REPEAT 700
#define LEVEL3_CLAW_K_SCALE 1.0f
#define LEVEL3_CLAW_U_REPEAT 600
#define LEVEL3_CLAW_U_K_SCALE 1.0f
#define LEVEL3_POUNCE_DMG ADM(80)
#define LEVEL3_POUNCE_RANGE 72.0f
#define LEVEL3_POUNCE_UPG_RANGE LEVEL3_POUNCE_RANGE + 3.0f
#define LEVEL3_POUNCE_WIDTH 16.0f
#define LEVEL3_POUNCE_TIME 700 // msec for full Dragoon pounce
#define LEVEL3_POUNCE_TIME_UPG 700 // msec for full Adv. Dragoon pounce
#define LEVEL3_POUNCE_TIME_MIN 200 // msec before which pounce cancels
#define LEVEL3_POUNCE_REPEAT 400 // msec before a new pounce starts
#define LEVEL3_POUNCE_SPEED_MOD 0.75f // walking speed modifier for pounce charging
#define LEVEL3_POUNCE_JUMP_MAG 700 // Dragoon pounce jump power
#define LEVEL3_POUNCE_JUMP_MAG_UPG 800 // Adv. Dragoon pounce jump power
#define LEVEL3_BOUNCEBALL_DMG ADM(110)
#define LEVEL3_BOUNCEBALL_REPEAT 1000
#define LEVEL3_BOUNCEBALL_SPEED 1000.0f
#define LEVEL3_BOUNCEBALL_RADIUS 0
#define LEVEL3_BOUNCEBALL_REGEN 12500 // msec until new barb
#define LEVEL3_BOUNCEBALL_LIFETIME 3000
#define LEVEL4_CLAW_DMG ADM(100)
#define LEVEL4_CLAW_RANGE 128.0f
#define LEVEL4_CLAW_WIDTH 20.0f
#define LEVEL4_CLAW_HEIGHT 20.0f
#define LEVEL4_CLAW_REPEAT 750
#define LEVEL4_CLAW_K_SCALE 1.0f
#define LEVEL4_TRAMPLE_DMG ADM(110)
#define LEVEL4_TRAMPLE_SPEED 2.0f
#define LEVEL4_TRAMPLE_CHARGE_MIN 750 // minimum msec to start a charge
#define LEVEL4_TRAMPLE_CHARGE_MAX 1500 // msec to maximum charge stored
#define LEVEL4_TRAMPLE_CHARGE_TRIGGER 3000 // msec charge starts on its own
#define LEVEL4_TRAMPLE_DURATION 3000 // msec trample lasts on full charge
#define LEVEL4_TRAMPLE_STOP_PENALTY 1 // charge lost per msec when stopped
#define LEVEL4_TRAMPLE_REPEAT 1000 // msec before a trample will rehit a player
#define LEVEL4_CRUSH_DAMAGE_PER_V 0.5f // damage per falling velocity
#define LEVEL4_CRUSH_DAMAGE 120 // to players only
#define LEVEL4_CRUSH_REPEAT 500 // player damage repeat
/*
* ALIEN classes
*
* _SPEED - fraction of Q3A run speed the class can move
* _REGEN - health per second regained
*
* ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning
*
*/
#define ALIEN_HLTH_MODIFIER 1.0f
#define AHM(h) ((int)((float)h*ALIEN_HLTH_MODIFIER))
#define ALIEN_VALUE_MODIFIER 1.0f
#define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER))
#define ALIEN_HP_RESERVE_REGEN_MOD (1.0f/9.0f)
#define ALIEN_HP_RESERVE_MAX 2.0f
#define ALIEN_EVO_HP_RESERVE_GAIN (1.0f/8.0f)
#define ABUILDER_SPEED 0.9f
#define ABUILDER_VALUE AVM(240)
#define ABUILDER_HEALTH AHM(50)
#define ABUILDER_REGEN (0.04f * ABUILDER_HEALTH)
#define ABUILDER_COST 0
#define ABUILDER_UPG_SPEED 0.9f
#define ABUILDER_UPG_VALUE AVM(300)
#define ABUILDER_UPG_HEALTH AHM(75)
#define ABUILDER_UPG_REGEN (0.04f * ABUILDER_UPG_HEALTH)
#define ABUILDER_UPG_COST 0
#define LEVEL0_SPEED 1.4f
#define LEVEL0_VALUE AVM(180)
#define LEVEL0_HEALTH AHM(25)
#define LEVEL0_REGEN (0.05f * LEVEL0_HEALTH)
#define LEVEL0_COST 0
#define LEVEL1_SPEED 1.25f
#define LEVEL1_VALUE AVM(270)
#define LEVEL1_HEALTH AHM(60)
#define LEVEL1_REGEN (0.03f * LEVEL1_HEALTH)
#define LEVEL1_COST 1
#define LEVEL1_UPG_SPEED 1.25f
#define LEVEL1_UPG_VALUE AVM(330)
#define LEVEL1_UPG_HEALTH AHM(80)
#define LEVEL1_UPG_REGEN (0.03f * LEVEL1_UPG_HEALTH)
#define LEVEL1_UPG_COST 1
#define LEVEL2_SPEED 1.2f
#define LEVEL2_VALUE AVM(420)
#define LEVEL2_HEALTH AHM(150)
#define LEVEL2_REGEN (0.03f * LEVEL2_HEALTH)
#define LEVEL2_COST 1
#define LEVEL2_UPG_SPEED 1.2f
#define LEVEL2_UPG_VALUE AVM(540)
#define LEVEL2_UPG_HEALTH AHM(175)
#define LEVEL2_UPG_REGEN (0.03f * LEVEL2_UPG_HEALTH)
#define LEVEL2_UPG_COST 1
#define LEVEL3_SPEED 1.1f
#define LEVEL3_VALUE AVM(600)
#define LEVEL3_HEALTH AHM(200)
#define LEVEL3_REGEN (0.03f * LEVEL3_HEALTH)
#define LEVEL3_COST 1
#define LEVEL3_UPG_SPEED 1.1f
#define LEVEL3_UPG_VALUE AVM(720)
#define LEVEL3_UPG_HEALTH AHM(250)
#define LEVEL3_UPG_REGEN (0.03f * LEVEL3_UPG_HEALTH)
#define LEVEL3_UPG_COST 1
#define LEVEL4_SPEED 1.2f
#define LEVEL4_VALUE AVM(960)
#define LEVEL4_HEALTH AHM(400)
#define LEVEL4_REGEN (0.025f * LEVEL4_HEALTH)
#define LEVEL4_COST 2
/*
* ALIEN buildables
*
* _BP - build points required for this buildable
* _BT - build time required for this buildable
* _REGEN - the amount of health per second regained
* _SPLASHDAMGE - the amount of damage caused by this buildable when melting
* _SPLASHRADIUS - the radius around which it does this damage
*
* CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind
* ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning
*
*/
#define ALIEN_BHLTH_MODIFIER 1.5f
#define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER))
#define ALIEN_BDMG_MODIFIER (1.0f)
#define ABDM(d) ((int)((float)d*ALIEN_BDMG_MODIFIER))
#define ALIEN_BREGEN_MODIFIER (1.0f/2.0f)
#define ABRM(r) ((int)((float)r*ALIEN_BREGEN_MODIFIER))
#define CREEP_BASESIZE 700
#define CREEP_TIMEOUT 1000
#define CREEP_MODIFIER 0.5f
#define CREEP_ARMOUR_MODIFIER 0.75f
#define CREEP_SCALEDOWN_TIME 3000
#define PCLOUD_MODIFIER 0.5f
#define PCLOUD_ARMOUR_MODIFIER 0.75f
#define ASPAWN_BP 10
#define ASPAWN_BT 15000
#define ASPAWN_HEALTH ABHM(250)
#define ASPAWN_REGEN ABRM(8)
#define ASPAWN_SPLASHDAMAGE 50
#define ASPAWN_SPLASHRADIUS 100
#define ASPAWN_CREEPSIZE 120
#define ASPAWN_VALUE ( 2 * LEVEL0_VALUE )
#define BARRICADE_BP 8
#define BARRICADE_BT 20000
#define BARRICADE_HEALTH ABHM(300)
#define BARRICADE_REGEN ABRM(14)
#define BARRICADE_SPLASHDAMAGE 50
#define BARRICADE_SPLASHRADIUS 100
#define BARRICADE_CREEPSIZE 120
#define BARRICADE_SHRINKPROP 0.25f
#define BARRICADE_SHRINKTIMEOUT 500
#define BARRICADE_VALUE LEVEL0_VALUE
#define BOOSTER_BP 12
#define BOOSTER_BT 15000
#define BOOSTER_HEALTH ABHM(150)
#define BOOSTER_REGEN ABRM(8)
#define BOOSTER_SPLASHDAMAGE 50
#define BOOSTER_SPLASHRADIUS 100
#define BOOSTER_CREEPSIZE 120
#define BOOSTER_REGEN_MOD (3.0f)
#define BOOSTER_VALUE ( 3 * LEVEL0_VALUE )
#define BOOST_TIME 20000
#define BOOST_WARN_TIME 15000
#define ACIDTUBE_BP 8
#define ACIDTUBE_BT 15000
#define ACIDTUBE_HEALTH ABHM(125)
#define ACIDTUBE_REGEN ABRM(10)
#define ACIDTUBE_SPLASHDAMAGE 50
#define ACIDTUBE_SPLASHRADIUS 300
#define ACIDTUBE_CREEPSIZE 120
#define ACIDTUBE_DAMAGE ABDM(6)
#define ACIDTUBE_RANGE 300.0f
#define ACIDTUBE_REPEAT 200
#define ACIDTUBE_REPEAT_ANIM 2000
#define ACIDTUBE_VALUE LEVEL0_VALUE
#define HIVE_BP 12
#define HIVE_BT 20000
#define HIVE_HEALTH ABHM(125)
#define HIVE_REGEN ABRM(10)
#define HIVE_SPLASHDAMAGE 30
#define HIVE_SPLASHRADIUS 200
#define HIVE_CREEPSIZE 120
#define HIVE_SENSE_RANGE 500.0f
#define HIVE_LIFETIME 3000
#define HIVE_REPEAT 3000
#define HIVE_K_SCALE 1.0f
#define HIVE_DMG ABDM(80)
#define HIVE_SPEED 320.0f
#define HIVE_DIR_CHANGE_PERIOD 500
#define HIVE_VALUE LEVEL0_VALUE
#define HOVEL_BP 0
#define HOVEL_BT 15000
#define HOVEL_HEALTH ABHM(375)
#define HOVEL_REGEN ABRM(20)
#define HOVEL_SPLASHDAMAGE 20
#define HOVEL_SPLASHRADIUS 200
#define HOVEL_CREEPSIZE 120
#define HOVEL_VALUE 0
#define TRAPPER_BP 8
#define TRAPPER_BT 12000
#define TRAPPER_HEALTH ABHM(50)
#define TRAPPER_REGEN ABRM(6)
#define TRAPPER_SPLASHDAMAGE 15
#define TRAPPER_SPLASHRADIUS 100
#define TRAPPER_CREEPSIZE 30
#define TRAPPER_RANGE 400
#define TRAPPER_REPEAT 1000
#define TRAPPER_VALUE ( LEVEL0_VALUE / 2 )
#define LOCKBLOB_SPEED 650.0f
#define LOCKBLOB_LOCKTIME 5000
#define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT )
#define LOCKBLOB_K_SCALE 1.0f
#define LOCKBLOB_LIFETIME 15000
#define OVERMIND_BP 0
#define OVERMIND_BT 30000
#define OVERMIND_HEALTH ABHM(750)
#define OVERMIND_REGEN ABRM(6)
#define OVERMIND_SPLASHDAMAGE 15
#define OVERMIND_SPLASHRADIUS 300
#define OVERMIND_CREEPSIZE 120
#define OVERMIND_ATTACK_RANGE 150.0f
#define OVERMIND_ATTACK_REPEAT 1000
#define OVERMIND_VALUE ( 4 * LEVEL0_VALUE )
/*
* ALIEN misc
*
* ALIENSENSE_RANGE - the distance alien sense is useful for
*
*/
#define ALIENSENSE_RANGE 1000.0f
#define REGEN_BOOST_RANGE 200.0f
#define ALIEN_POISON_TIME 10000
#define ALIEN_POISON_DMG 5
#define ALIEN_POISON_DIVIDER (1.0f/1.32f) //about 1.0/(time`th root of damage)
#define ALIEN_SPAWN_REPEAT_TIME 10000
#define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again
#define ALIEN_REGEN_NOCREEP_MOD (1.0f/2.0f) //regen off creep
#define ALIEN_MAX_FRAGS 9
#define ALIEN_MAX_CREDITS (ALIEN_MAX_FRAGS*ALIEN_CREDITS_PER_KILL)
#define ALIEN_CREDITS_PER_KILL 400
#define ALIEN_TK_SUICIDE_PENALTY 350
/*
* HUMAN weapons
*
* _REPEAT - time between firings
* _RELOAD - time needed to reload
* _PRICE - amount in credits weapon costs
*
* HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning
*
*/
#define HUMAN_WDMG_MODIFIER 1.0f
#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
#define BLASTER_REPEAT 600
#define BLASTER_K_SCALE 1.0f
#define BLASTER_SPREAD 200
#define BLASTER_SPEED 1400
#define BLASTER_DMG HDM(10)
#define BLASTER_SIZE 5
#define BLASTER_LIFETIME 10000
#define RIFLE_CLIPSIZE 30
#define RIFLE_MAXCLIPS 6
#define RIFLE_REPEAT 90
#define RIFLE_K_SCALE 1.0f
#define RIFLE_RELOAD 2000
#define RIFLE_PRICE 0
#define RIFLE_SPREAD 200
#define RIFLE_DMG HDM(5)
#define PAINSAW_PRICE 100
#define PAINSAW_REPEAT 75
#define PAINSAW_K_SCALE 1.0f
#define PAINSAW_DAMAGE HDM(11)
#define PAINSAW_RANGE 64.0f
#define PAINSAW_WIDTH 0.0f
#define PAINSAW_HEIGHT 8.0f
#define GRENADE_PRICE 200
#define GRENADE_REPEAT 0
#define GRENADE_K_SCALE 1.0f
#define GRENADE_DAMAGE HDM(310)
#define GRENADE_RANGE 192.0f
#define GRENADE_SPEED 400.0f
#define GRENADE_SIZE 3.0f // missile bounding box
#define GRENADE_LIFETIME 5000
#define SHOTGUN_PRICE 150
#define SHOTGUN_SHELLS 8
#define SHOTGUN_PELLETS 11 //used to sync server and client side
#define SHOTGUN_MAXCLIPS 3
#define SHOTGUN_REPEAT 1000
#define SHOTGUN_K_SCALE 1.0f
#define SHOTGUN_RELOAD 2000
#define SHOTGUN_SPREAD 700
#define SHOTGUN_DMG HDM(5)
#define SHOTGUN_RANGE (8192 * 12)
#define LASGUN_PRICE 250
#define LASGUN_AMMO 200
#define LASGUN_REPEAT 180
#define LASGUN_K_SCALE 1.0f
#define LASGUN_RELOAD 2000
#define LASGUN_DAMAGE HDM(9)
#define MDRIVER_PRICE 350
#define MDRIVER_CLIPSIZE 5
#define MDRIVER_MAXCLIPS 4
#define MDRIVER_DMG HDM(38)
#define MDRIVER_REPEAT 1000
#define MDRIVER_K_SCALE 1.0f
#define MDRIVER_RELOAD 2000
#define MDRIVER_MAX_HITS 3
#define CHAINGUN_PRICE 400
#define CHAINGUN_BULLETS 300
#define CHAINGUN_REPEAT 80
#define CHAINGUN_K_SCALE 1.0f
#define CHAINGUN_SPREAD 1000
#define CHAINGUN_DMG HDM(6)
#define FLAMER_PRICE 400
#define FLAMER_GAS 200
#define FLAMER_REPEAT 200
#define FLAMER_K_SCALE 2.0f
#define FLAMER_DMG HDM(20)
#define FLAMER_SPLASHDAMAGE HDM(10)
#define FLAMER_RADIUS 50 // splash radius
#define FLAMER_SIZE 15 // missile bounding box
#define FLAMER_LIFETIME 700
#define FLAMER_SPEED 500.0f
#define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball
#define PRIFLE_PRICE 450
#define PRIFLE_CLIPS 40
#define PRIFLE_MAXCLIPS 5
#define PRIFLE_REPEAT 100
#define PRIFLE_K_SCALE 1.0f
#define PRIFLE_RELOAD 2000
#define PRIFLE_DMG HDM(9)
#define PRIFLE_SPEED 1200
#define PRIFLE_SIZE 5
#define PRIFLE_LIFETIME 10000
#define LCANNON_PRICE 600
#define LCANNON_AMMO 90
#define LCANNON_K_SCALE 1.0f
#define LCANNON_REPEAT 500
#define LCANNON_RELOAD 0
#define LCANNON_DAMAGE HDM(265)
#define LCANNON_RADIUS 150 // primary splash damage radius
#define LCANNON_SIZE 5 // missile bounding box radius
#define LCANNON_SECONDARY_DAMAGE HDM( LCANNON_DAMAGE / LCANNON_CHARGE_AMMO )
#define LCANNON_SECONDARY_RADIUS 75 // secondary splash damage radius
#define LCANNON_SECONDARY_SPEED 700
#define LCANNON_SECONDARY_RELOAD 2000
#define LCANNON_SECONDARY_REPEAT 500
#define LCANNON_SPEED_MIN 350
#define LCANNON_CHARGE_TIME_MAX 2000
#define LCANNON_CHARGE_TIME_MIN 400
#define LCANNON_CHARGE_TIME_WARN ( LCANNON_CHARGE_TIME_MAX - ( 2000 / 3 ) )
#define LCANNON_CHARGE_AMMO 10 // ammo cost of a full charge shot
#define LCANNON_CHARGE_AMMO_REDUCE 0.25f // rate at which luci ammo is reduced when using +attack2
#define LCANNON_SPLASH_LIGHTARMOUR 0.50f // reduction of damage fraction for luci splash on light armour
#define LCANNON_SPLASH_HELMET 0.75f // reduction of damage fraction for luci splash on helmets
#define LCANNON_SPLASH_BATTLESUIT 0.50f // reduction of damage fraction for luci splash on battlesuits
#define LCANNON_LIFETIME 10000
#define HBUILD_PRICE 0
#define HBUILD_REPEAT 1000
#define HBUILD_HEALRATE HBRM(18)
/*
* HUMAN upgrades
*/
#define LIGHTARMOUR_PRICE 70
#define LIGHTARMOUR_POISON_PROTECTION 1
#define LIGHTARMOUR_PCLOUD_PROTECTION 1000
#define HELMET_PRICE 90
#define HELMET_RANGE 1000.0f
#define HELMET_POISON_PROTECTION 1
#define HELMET_PCLOUD_PROTECTION 1000
#define MEDKIT_PRICE 0
#define BATTPACK_PRICE 100
#define BATTPACK_MODIFIER 1.5f //modifier for extra energy storage available
#define JETPACK_PRICE 120
#define JETPACK_FLOAT_SPEED 128.0f //up movement speed
#define JETPACK_SINK_SPEED 192.0f //down movement speed
#define JETPACK_DISABLE_TIME 1000 //time to disable the jetpack when player damaged
#define JETPACK_DISABLE_CHANCE 0.3f
#define JETPACK_FUEL_FULL 7500 //can't exceed 32767
#define JETPACK_FUEL_LOW 1500
#define JETPACK_FUEL_USAGE 10 //every 100ms
#define JETPACK_FUEL_JUMP 300
#define BSUIT_PRICE 400
#define BSUIT_POISON_PROTECTION 3
#define BSUIT_PCLOUD_PROTECTION 3000
#define MEDKIT_POISON_IMMUNITY_TIME 0
#define MEDKIT_STARTUP_TIME 4000
#define MEDKIT_STARTUP_SPEED 5
/*
* HUMAN buildables
*
* _BP - build points required for this buildable
* _BT - build time required for this buildable
* _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up
* _SPLASHRADIUS - the radius around which it does this damage
*
* REACTOR_BASESIZE - the maximum distance a buildable can be from a reactor
* REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater
* HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning
*
*/
#define HUMAN_BHLTH_MODIFIER 1.1f
#define HBHM(h) ((int)((float)h*HUMAN_BHLTH_MODIFIER))
#define HUMAN_BDMG_MODIFIER (1.0f)
#define HBDM(d) ((int)((float)d*HUMAN_BDMG_MODIFIER))
#define HUMAN_BREGEN_MODIFIER (1.0f)
#define HBRM(r) ((int)((float)r*HUMAN_BREGEN_MODIFIER))
#define REACTOR_BASESIZE 1000
#define REPEATER_BASESIZE 500
#define HUMAN_DETONATION_DELAY 5000
#define HSPAWN_BP 10
#define HSPAWN_BT 10000
#define HSPAWN_HEALTH HBHM(310)
#define HSPAWN_SPLASHDAMAGE 50
#define HSPAWN_SPLASHRADIUS 100
#define HSPAWN_VALUE ( 2 * ALIEN_CREDITS_PER_KILL )
#define HTELEPORTER_BP 10
#define HTELEPORTER_BT 10000
#define HTELEPORTER_HEALTH HBHM(310)
#define HTELEPORTER_SPLASHDAMAGE 50
#define HTELEPORTER_SPLASHRADIUS 100
#define HTELEPORTER_VALUE ( 2 * ALIEN_CREDITS_PER_KILL )
#define HTELEPORTER_COOLDOWN_TIME 2000
#define HTELEPORTER_BAT_PWR 30000 // amount of time teleporter's can remained powered without
// an external power source
#define MEDISTAT_BP 8
#define MEDISTAT_BT 10000
#define MEDISTAT_HEALTH HBHM(190)
#define MEDISTAT_SPLASHDAMAGE 50
#define MEDISTAT_SPLASHRADIUS 100
#define MEDISTAT_VALUE ( 2 * ALIEN_CREDITS_PER_KILL )
#define MGTURRET_BP 8
#define MGTURRET_BT 10000
#define MGTURRET_HEALTH HBHM(190)
#define MGTURRET_SPLASHDAMAGE 100
#define MGTURRET_SPLASHRADIUS 100
#define MGTURRET_ANGULARSPEED 12
#define MGTURRET_ACCURACY_TO_FIRE 0
#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
#define MGTURRET_REPEAT 100
#define MGTURRET_REPEAT_MOD_MIN 25 // minimum percent of the repeat fire rate
// change of the percent of the repeat fire rate
#define MGTURRET_REPEAT_MOD_DIFF ( ( 100 - MGTURRET_REPEAT_MOD_MIN ) )
#define MGTURRET_NEXTTHINK 50
#define MGTURRET_K_SCALE 1.0f
#define MGTURRET_RANGE 400.0f
#define MGTURRET_SPREAD 200
#define MGTURRET_DMG HBDM(3)
#define MGTURRET_SPINUP_TIME 2000 // time between target sighted and fire
#define MGTURRET_VALUE ALIEN_CREDITS_PER_KILL
#define MGTURRET_DCC_ANGULARSPEED 15
#define MGTURRET_DCC_SPINUP_TIME 1250
#define MGTURRET_GRAB_ANGULARSPEED 5
#define TESLAGEN_BP 10
#define TESLAGEN_BT 15000
#define TESLAGEN_HEALTH HBHM(220)
#define TESLAGEN_SPLASHDAMAGE 50
#define TESLAGEN_SPLASHRADIUS 100
#define TESLAGEN_REPEAT 250
#define TESLAGEN_K_SCALE 4.0f
#define TESLAGEN_RANGE 250
#define TESLAGEN_DMG HBDM(9)
#define TESLAGEN_VALUE ALIEN_CREDITS_PER_KILL
#define DC_BP 8
#define DC_BT 10000
#define DC_HEALTH HBHM(190)
#define DC_SPLASHDAMAGE 50
#define DC_SPLASHRADIUS 100
#define DC_ATTACK_PERIOD 10000 // how often to spam "under attack"
#define DC_HEALRATE 4
#define DC_RANGE 10000
#define DC_VALUE ( 3 * ALIEN_CREDITS_PER_KILL )
#define ARMOURY_BP 10
#define ARMOURY_BT 10000
#define ARMOURY_HEALTH HBHM(420)
#define ARMOURY_SPLASHDAMAGE 50
#define ARMOURY_SPLASHRADIUS 100
#define ARMOURY_VALUE ( 3 * ALIEN_CREDITS_PER_KILL )
#define REACTOR_BP 0
#define REACTOR_BT 20000
#define REACTOR_HEALTH HBHM(930)
#define REACTOR_SPLASHDAMAGE 200
#define REACTOR_SPLASHRADIUS 300
#define REACTOR_ATTACK_RANGE 100.0f
#define REACTOR_ATTACK_REPEAT 1000
#define REACTOR_ATTACK_DAMAGE 40
#define REACTOR_ATTACK_DCC_REPEAT 1000
#define REACTOR_ATTACK_DCC_RANGE 150.0f
#define REACTOR_ATTACK_DCC_DAMAGE 40
#define REACTOR_VALUE ( 4 * ALIEN_CREDITS_PER_KILL )
#define REPEATER_BP 4
#define REPEATER_BT 10000
#define REPEATER_HEALTH HBHM(250)
#define REPEATER_SPLASHDAMAGE 50
#define REPEATER_SPLASHRADIUS 100
#define REPEATER_VALUE ( 2 * ALIEN_CREDITS_PER_KILL )
/*
* HUMAN misc
*/
#define HUMAN_SPRINT_MODIFIER 1.2f
#define HUMAN_JOG_MODIFIER 1.0f
#define HUMAN_BACK_MODIFIER 0.8f
#define HUMAN_SIDE_MODIFIER 0.9f
#define HUMAN_DODGE_SIDE_MODIFIER 2.9f
#define HUMAN_DODGE_SLOWED_MODIFIER 0.9f
#define HUMAN_DODGE_UP_MODIFIER 0.5f
#define HUMAN_DODGE_TIMEOUT 500
#define HUMAN_LAND_FRICTION 3.0f
#define STAMINA_STOP_RESTORE 30
#define STAMINA_WALK_RESTORE 15
#define STAMINA_MEDISTAT_RESTORE 30 // stacked on STOP or WALK
#define STAMINA_SPRINT_TAKE 6
#define STAMINA_JUMP_TAKE 250
#define STAMINA_DODGE_TAKE 250
#define STAMINA_MAX 1000
#define STAMINA_BREATHING_LEVEL 0
#define STAMINA_SLOW_LEVEL -500
#define STAMINA_BLACKOUT_LEVEL -800
#define HUMAN_SPAWN_REPEAT_TIME 10000
#define HUMAN_REGEN_DAMAGE_TIME 3000 //msec since damage before dcc repairs
#define HUMAN_MAX_CREDITS 2000
#define HUMAN_TK_SUICIDE_PENALTY 150
#define HUMAN_BUILDER_SCOREINC 50 // builders receive this many points every 10 seconds
#define ALIEN_BUILDER_SCOREINC AVM(100) // builders receive this many points every 10 seconds
/*
* Misc
*/
#define MIN_FALL_DISTANCE 30.0f //the fall distance at which fall damage kicks in
#define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt
#define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f)
#define DEFAULT_FREEKILL_PERIOD "120" //seconds
#define FREEKILL_ALIEN ALIEN_CREDITS_PER_KILL
#define FREEKILL_HUMAN LEVEL0_VALUE
#define PARTIAL_DAMAGE_CREDITS (1.00f/10.00f) // must be a positive fraction less than 1
#define DEFAULT_ALIEN_BUILDPOINTS "250"
#define DEFAULT_ALIEN_BUILDPOINTS_RESERVE "200"
#define DEFAULT_ALIEN_QUEUE_TIME "2000"
#define DEFAULT_ALIEN_STAGE2_THRESH "12000"
#define DEFAULT_ALIEN_STAGE3_THRESH "24000"
#define DEFAULT_ALIEN_MAX_STAGE "2"
#define DEFAULT_HUMAN_BUILDPOINTS "250"
#define DEFAULT_HUMAN_BUILDPOINTS_RESERVE "200"
#define DEFAULT_HUMAN_QUEUE_TIME "3000"
#define DEFAULT_HUMAN_REPEATER_BUILDPOINTS "20"
#define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "2000"
#define DEFAULT_HUMAN_REPEATER_MAX_ZONES "500"
#define DEFAULT_HUMAN_STAGE2_THRESH "6000"
#define DEFAULT_HUMAN_STAGE3_THRESH "12000"
#define DEFAULT_HUMAN_MAX_STAGE "2"
#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
//do to increment the stage kill counters
#define MAXIMUM_BUILD_TIME 20000 // used for pie timer