@GPF There is a command to turn off the auras but I donât remember it, but in the options menu, you can see a Range and Markers sub-menu, there you can turn them off too.
Those are range marker for builders, they indicate the range of power, creep, defensive buildables, etc⊠Try playing around with their setting to see if that can improve the performance, You can find the settings by hitting escape, then go to âOptionsâ, then to âSystemâ, and then to âRange Markers.â If you prefer, the range markers can also be completely disabled from that menu.
youâre welcome GPF . Instead of turning them off completely, you should also try playing with some different settings for the range markers to see if that helps.
I also find auras annoying sometimes, although other times they can be useful. How about we bind them to a key or they only show when you go into build mode?
The models for the range markers were too high poly.
The geometry for the models is still there even if the range markers are turned off.
(just now) Iâve uploaded new lower-poly models for these on the test server, which should improve performance. A minor change to the source will probably be needed to completely remove the models if not enabled.
@GPF try re-enabling the range markers and see if your FPS is any better now.
the drawing of frontlines and intersections make up a great deal of graphical requirements. also, on some graphics setups, theyâre (incorrectly) not drawn at all. surfaces donât impact performance much. try enabling only those, ie.:
Draw Surface: Yes
Draw Frontline: No
Draw Intersection: No
WRONG.
WRONG.
thatâs a [color=red]triple fuckup[/color]. because:
the original models were specifically designed to be âjust sufficientlyâ smooth, and were tested to have neligible impact on performance, so even a greater polygon count would have been acceptable.
u hardly made any changes to the polygon count.
most importantly, u used non-ico spheres (which is, ofc, worse).
next time, do not attempt to fuck with things u donât understand.
I just tested the altered range markers on test test7341 server, and the previous range markers on my local server.
For both tests I spammed rets in the same location on the map utcud and enabled all range markers to be displayed. (Note that with my current settings without any range markers my frame rate is generally at a steady 90 FPS). I got the same results for both sets of range markers which was as follows:
When âDraw Surfaceâ, âDraw Frontlineâ, and âDraw Intersectionâ were all set to yes, in some potions and view orientations my frame rate would drop to around 40 FPS. When I set both âDraw Frontlineâ and âDraw Intersectionâ to no and leave âDraw Surfaceâ set to yes, then my frame rate raises back to a steady 90 FPS.
So we should consider changing the default settings for the range markers to:
Draw Surface: Yes
Draw Frontline: No
Draw Intersection: No
I disagree, playing around with things you donât understand is a good way to obtain a better understanding of those things. That approach has worked very well for me.
Dang @GPF, I got the option names all wrong, it was late and I was sleepy, sorry about that, sparky was more precise with the explaining. Glad you figured it out anyway.
i was specific to @cron fucking with things. because he has the admin/developer-power and tendency to do shit, coupled with an attitude of often convincing himself that heâs right about a diverse array of things, despite often being WRONG and DICKBUTTery.
i am not against intelligent ppl fucking with things they donât yet understand.