pulled from trem git, the new renderer is really pretty!! though the sun seems to be the only light that can produce shadows, so when you’re "inside* aka under the giant shadow created from the sun, no other lights will produce the same pretty shadow but it runs really well too
Looks like shinytrem’s version as with those other models in the second half of the post starting from where the hud is modified. For your reference, R CZ uses shinytrem, and I think EDGE might have too.
sorry for late reply, cg_shadows is deprecated and broken in the new renderer, attempting to use it produces some really ugly looking circular black disks around your character that spazz out. along with that, r_dlLight mode is also broken, which is needed in order for regular map lights to produce proper player shadows.
I forgot to add but cg_shadows “2” in tremulous only worked with r_stencilbits “8” which may not be set by default.
Also check cg_shadows “3” and cg_shadows “4” (and whatever goes after it if available)
I’ve also seen success with the new gl2 renderer. This morning I’ve was identifying the problems with master server + game server introduced in the latest upstream code. Afterwards I played around on a few maps twiddling with various renderer and cgame cvars.
Find some neat shots of r_drawSunRays 1, plus other cvars that I don’t remember.
(*Note that the FPS is really slow, I believe this is due to r_ssao which does not make any noticable differences)