- Gloom2
- utcsud
- fort5
- Cerberus
Are four maps that need to be removed from the rotation.
Gloom2:
Extremely human biased map unless the aliens achieve stage 3. If the humans don’t kill the aliens off prior to their acquisition of the third stage then the humans will be forced to camp in their high up stair case fortress until time limit. In pub gameplay neither team has the cohesion to properly execute an attack on the other team. The human default of this map slows down gameplay a lot and more often than not sees the game drag on until timelimit.
Suitable replacement: Niveus, Karith, or Arachnid2
Utcsud:
Aside from the poor map design, this defective pile of garbage has nearly the same issues listed above in Gloom2. It’s human biased until aliens reach s3, then humans turtle into their impenetrable bunker and wait for TL. Also, the floors on this map are so fucking dark that without gamma 2 you aren’t going to see a dretch more than 5 yards away from you. This map also doesn’t feature long hall areas much except for the halls exiting each default. Halls balance aliens because they allow humans to chase and preempt corners. With the weird bunkers and corners everywhere in each default rants are EXTREMELY powerful close up on this map.
Suitable replacement: Atcs or Sharp (provided @MaeJong balance the alien default)
fort5:
Wannabe ATCS, never liked it, never will. Seems a bit human biased across ALL stages to me.
Suitable replacement: Atcs
Cerberus: No one likes this map, big cluster fuck of bad clipping and insufficient radar detection. The alien default is horrible with that big tube that drops down into it. Dretches will be slaughtered in that tube or attempting to climb into that tube from the humans rushing through it. Humans also have an extremely powerful base option under the staircase with protective pillars. This map is almost always callvoted away from or callvote drawed on because of how much people don’t like it.
Suitable replacements: Nexus6