Guys, I finally found some minor bugs that were unable to climb/walk on logos for aliens, so I take these shader paths to fix it:
Original (without able climbing result)
textures/unstoppable/unstoppable_logo
{
surfaceparm nobuild
surfaceparm noimpact
surfaceparm nomarks
surfaceparm slick
{
map textures/unstoppable/unstoppable_logo.jpg
blendFunc add
}
}
textures/unstoppable/ghub_logo
{
{
map textures/unstoppable/ghub_logo.jpg
blendFunc add
}
{
map textures/unstoppable/credits_lines.jpg
blendFunc GL_DST_COLOR GL_ONE
tcmod scale 8.25 8.25
tcmod scroll .060 .060
}
{
map $lightmap
blendfunc filter
tcGen lightmap
depthFunc equal
}
}
Current (able climbing)
textures/unstoppable/unstoppable_logo
{
surfaceparm noimpact
surfaceparm nomarks
surfaceparm trans
surfaceparm nonsolid
{
map textures/unstoppable/unstoppable_logo.jpg
blendFunc add
}
}
textures/unstoppable/ghub_logo
{
surfaceparm trans
surfaceparm nonsolid
{
map textures/unstoppable/ghub_logo.jpg
blendFunc add
}
{
map textures/unstoppable/credits_lines.jpg
blendFunc GL_DST_COLOR GL_ONE
tcmod scale 8.25 8.25
tcmod scroll .060 .060
}
{
map $lightmap
blendfunc filter
tcGen lightmap
depthFunc equal
}
}
These “surfaceparm trans” and “surfaceparm nonsolid” are shader paths that can able to through textures by players, I tested it and it works. This fixed shader paths will be available in next update.
Hope will understand.