[center]This is first time I made to work for rendering with NetRadiant-custom by Garux! So you’ll noticeably little different effects in graphics.[/center]
[center]>> Reduced both aliens and humans to 200 build points <<[/center] [center]>> Added “misc_cubemap” for “r_cubemapping” support. <<[/center] [center]>> Fixed missing train textures again by separate and rename the folder, also with shader too. <<[/center] [center]>> Adjusted light brightness at alien base’s stairs <<[/center] [center]>> Human Reactor’s shield removed due to many people complaint are too difficult to repair by using ckit without wearing jetpack. <<[/center]
Today, Assault will be release in 8 or 9pm (GMT+8), but not sure that version will continue to 6.2 or directly to 7, so i’ll do my own decision for quickly.
Description of next update:
-Add footpath with connect through upper factory floor to outside roof (so tyrants can able to go to outside roof)
-Fixed some brushes and structures models
-Removed some light sparkle entities
-Unlimited BP is no longer used
-Reduced skybox’s light values and positions
@BillyRazOr2015 , I have some recommendations for your next version:
Firs I highly recommend that you remove all of the no build zones, especially all of the ones outside, a lot more of the map can be playable in more ways that way, and the teams would be allowed to move their base locations.
The human base could use a second entrance to its second floor, perhaps you could add an entrance in this wall with more rooms that ultimately connect to the human base:
Agreed. I’ll remove all nobuild zones for allow to move bases freedomly.
That’s a great idea. But more rooms will required to work more than my resting time, so I’ll do my best try for moment.
Great point. I’ll try it out my best.
This majority changes will release very soon, but still not sure because I can’t spend a lot of times to do it on my work. Btw, I’ll take some short time to build new entities.
Great news. The electric railway will be 2 railroads for train movement based on Metro Beta 1.2, also the electric lines will redesign of models for better details.
Hi guys! Currently I’m still testing for purpose and it’s not yet for release because I haven’t finish for other rooms, so I’ll upload some screenshots for major changes.
Maybe at later beta version or final version. But mostly I have some busy work to do, so I can’t confirm when release. I hope will done better than before.