[color=#22DD11]Vanilla Game Mode for Tremulous 1.3: Changelog[/color]
[color=#11EEFF](Vanilla is one of the 3 game modes that will be included in GrangerHub’s initial release of Tremulous 1.3)[/color]
So I’ve been working on a new QVM for the pub server based off the updated Tremulous codebase instead of the hacked together slacker’s qvm. The goal is to have 1.1ified gameplay with minor improvements, as well as more commands, better admin tools and a few fun perks for players. I’ll break down the ongoing changes in this thread.
NOTE: THESE CHANGES ARE NOT FINAL, STILL NEGOTIABLE,
#NOTHING IS WRITTEN IN STONE
They will be tested in the [color=#33CC33]test[/color][color=#00E6E6]7341[/color] dev server over the next week, it may be a little while before it’s finally put on the Pub server.
* Saturday dev game thread
* Thursday dev game thread
If you have a concern, problem, feedback of any kind about these changes, discuss them, make suggestions, etc.
What does being based off the updated Tremulous code base mean?
It does not mean it is GPP, it means the code is more recent, things like improved network code, miscellaneous features and improvements like chargebars on the hud, better stability, some more polished aspects, overall a better foundation for a QVM.
There may be a few bugs, especially on 1.1 clients, if you find them, let me know, I’ll do my best to fix them.
There may also be things I forgot to do, somethings I haven’t gotten a chance to do, so if something is missing don’t freak out, it’ll be added/fixed soon.
This post is a WIP
Gameplay
Anything that isn’t mentioned here means it’s the same as 1.1, including damage values, stamina, health and regen, however there are a few minor changes that are being made to make the gameplay smoother/more enjoyable.
###Aliens
Granger
- Base granger can now swipe.
Advanced Granger
- Model size is smaller, same as base granger.
Basilisk
- Basi regen from GPP is staying
- Basi has a regen modifier of 2x
- Adv basi has a regen modifier of 3x
- Small bugfixes with grab.
Marauder
- The improved marauder movement from GPP is staying, this includes better vertical air movement and the ability to jump on sloped walls.
Advanced Marauder
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Zap improvements from GPP are staying
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Zap can chain up to 5 humans and/or buildings, and is also easier to aim
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Zap damage is same as 1.1, with damage falloff as it chains through objects.
Dragoon -
Dragoon is the same as 1.1, the only difference is the advanced dragoon is now smaller, only very slightly larger than the dragoon
Tyrant
- The tyrant has been nerfed a bit from it’s 1.1 status,
- it’s hit width has been nerfed, from 20 → 16
- HP has been changed from 400 → 350
- Regen aura has been removed
- Tyrants crushing from GPP is staying as well, if you somehow find yourself underneath a rant, then you will die.
- Tyrant regen change from 7 → 12 to make up for aura regen loss
Hive
- Hive tracking improvements from GPP has stayed
- Hive range has been increased, damage remains the same.
- Range: 400 → 600
Acidtube
- Acid tube has received a damage and range buff
- Damage increased from 6 → 10
- Range increased from 300 → 350
Barricades
- Barricades shrinking from GPP is staying
- Barricades cost less BP, from 8 → 6
Misc
- Booster poison is no longer lost upon evolving
- Booster poison timer is reset whenver you touch the booster, so you can refresh your poison without having to wait for it to wear off first.
Humans
Helmet crouch bug
- The bug that occured when a human crouched with a helmet and took more damage than usual has been fixed.
Painsaw
- Painsaw range increase from 40 → 64
Chaingun
- The chaingun combined with battlesuit is a bit of an infuriating weapon to deal with
- Chaingun spread has been increased from 900 → 1200
- Knockback has been reduced as well, from 1.0 qunits per bullet → 0.5
Tesla Generator
- The Tesla Generator now costs less BP, from 10 → 8
Repeater
- The repeater is now available at stage 1
Medistation
- The Medistation now regens stamina
Misc
- Stamina regenerates when using a jetpack
Misc changes
- Marked deconstruct is staying from GPP, this means instead of a building being deconstructed, it is put in a queue to be deconstructed when more BP is needed
- BP regen, when a structure is destroyed, it takes a certain amount of time for the BP that structure took up to come back.
- HUD chargebars for thing like tyrant trample, lucifer cannon, and dragoon pounce.
New Commands
coming soon, still documenting