Actually there is already a cvar that can turn marked deconstruction on and off.[quote=“newb, post:2, topic:1241”]
things like BP, damage, range sounds like it should sit in a config file and be easily configurable by server owner. if you hardcode it in qvm then if you make one single error in balancing the game, the qvm will be useless and non-developers will have to wait for your update. is the game balanced with those settings?
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Somethings like bp can already be adjusted by cvars, and you can even have a cfg change those values for specific maps. But currently most of the game play values are hardcoded in the tremulous.h file in the CODEZ™ and require recompiling when changing them, but as Kreative mentioned, those adjustments aren’t difficult for us to do.
For the initial release of Tremulous 1.3 we are going to be including 3 basic game modes that server owners can switch bewtween, this Vanilla game mode developed now is one of those 3. But it is very important that the hardcore Tremulous 1.1 vanilla players help us with the tests over the next several dev games on the test7341 server, and discuss here on the forums how to improve this game mode, because we want to replace the current qvm used by GrangerPub and by GrangerClub with this new qvm in the next couple of weeks. Before this upgrade occurs, the game play needs to be perfected, and the community must be satisfied with this game mode.
When Tremulous 1.3 is released, modders can code new game plays based on any of the 3 basic game modes, But the code will be a whole lot cleaner and easier to work with than with 1.1 modding, with thousands of less bugs.
We will be looking into implementing a mutator engine in a subsequent release, which would allow even significant changes to the game play that can be implemented without having to recompile, and in many cases wouldn’t even require a map change. But before we look into developing such a system, our primary focus is to finish the development for the initial release.
I’m not sure about this change, it can result in significant differences in the strategy, but might be acceptable if the bp regen rate was increased enough compared to what it was in gpp.