Hi, so far I have got gibs to work on the zombie mod and they are working on the Z server that is currently running. However, they are scripted under the “alienBleedPS” which means that the gibs are being displayed when the zombies are taking damage, and not when they’re killed (which is how I want it to be) I understand that I am using the wrong particle system but I’m not sure what else to use. If anyone could at least point me in the correct direction that would be great. Cheers
The code currently used for the gibs : alienEvolvePS{ ejector { particle { shader sync gfx/spr - Pastebin.com