Why is it you think transit is heavily human biased? Yes, it has VERY open and long spaces which favour human aiming, but it’s a large map. Larger maps greatly favour aliens due to their increased move-speed and ability to survive without a base. A lot of people commonly misjudge the overall balance of a map just by the ability of humans to aim. Additionally humans spawn with no armoury/medistation and 0 turrets. Jetpacks are very powerful, but so is the ability for aliens to scatter eggs, the map is so large even with a helmet it’s difficult.
As of now we have more good human players than good aliens players
Maps like transit favour humans over aliens, but this rebalances the game. The way I see it, the raw power goes to the aliens but the ability to adapt to a map should go to the human team. ATCS takes that advantage away from them.
There is almost zero reason not to use a Tyrant in ATCS, variables maps allow diversity between the alien classes. A rant cant hit this spot? Use a mara. A goon can’t snipe here? Sneak in with a basi. This type of gameplay rarely presents it’s self in ATCS. A rant rush is very commonly the reason for human defeat on this map. There is no reason for class diversity because the strongest brute force class has NO weakness there. The rants only general weakness is it’s size and lack of moveability, none of which are an issue in ATCS.
Why do people dislike Mercy?
What about that map… 1987?
I refuse to believe ATCS, the most ugly and basic map in the default rotation, that was apparently constructed in under 30 minutes beats ALL the maps ever created in the history of tremulous.