It is VERY heavily human biased. This coming from me. If you really want an explanation as to why, beyond what Shuffle explained, we can talk about it in another thread, as this is not a thread about that.
Tyrant is boring, and can not do hit-and-run attacks on the human base. Adv. Goon solves both of those problems. If more people coordinated Adv. Goon hit-and-run attacks in SD rather than just YOLO Rant rushing, that would be the better solution to dealing with human base without losing hundreds of evos.
Some people dislike it because it’s really bright. I dislike it because it always kills the server (population-wise). I’ve never seen more than a 6v6 on Mercy_b2. And personally, I prefer Mercy_b1, but that’s not the most recent/final version. Just in general, the gameplay on it is less fluid and more just suiciding on the enemy defenses repeatedly. There is no flanking, as the enemy base is caught between the two paths. It’s just “which path do you want to take to go die?”
1984 is very big and was a part of the fourth rotation for a long time (maybe still is). Definitely not a good map for replacing ATCS because it’s not even close to the same scale.
I think that 1984 is only alien biased because of its size. The map is alright for humans, but when there are few people aliens can escape easily and control most of the map due to their speed. When there are a lot of people, aliens just overrun the humans. There isn’t an in between on 1984.
Are we talking about sector51? The map that shouldn’t exist, let alone being in the rotation?
It is true that the majority of scrims in 1.1 are on ATCS. That was not the case in GPP, however. More scrims in GPP were on ATCS than any single other map (probably), but scrims on all other maps outnumbered scrims on ATCS alone (probably).
While this is true, it’s still a stupid argument. A turret in the middle of a large space dies more easily than a turret against a wall, and any turret that is not near other turrets is an easy target for any alien except a Granger.
AHAHAHAHAHAHAHAHA
Gamma 2.0 here chiming in, and Lightmap on Tremor. You are most likely correct.
It’s different when you play on both sides in every single game. In Tremulous, you don’t switch sides at half-time. You lose or win and then go on to the next map.
Overall I think this discussion has run off course. ATCS is quite clearly an enjoyable map to a majority of players. As for balance, it is also inarguable that it is one of the most balanced maps in existence for pub games, as thousands of games of statistics showed in the past. TremStats (as talked about in the other thread) would actually help solve the problem of knowing team balance on maps. Given enough sample games, it would eventually become statistically relevant.